A Theory for Multiresolution Signal Decomposition: The Wavelet Representation
IEEE Transactions on Pattern Analysis and Machine Intelligence
Applications of spatial data structures: Computer graphics, image processing, and GIS
Applications of spatial data structures: Computer graphics, image processing, and GIS
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Multiresolution surface modeling based on hierarchical triangulation
Computer Vision and Image Understanding
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
ROAMing terrain: real-time optimally adapting meshes
VIS '97 Proceedings of the 8th conference on Visualization '97
A hierarchical model for multiresolution surface reconstruction
Graphical Models and Image Processing
Large scale terrain visualization using the restricted quadtree triangulation
Proceedings of the conference on Visualization '98
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models
IEEE Transactions on Visualization and Computer Graphics
Multiresolution Analysis on Irregular Surface Meshes
IEEE Transactions on Visualization and Computer Graphics
Terrain Simplification Simplified: A General Framework for View-Dependent Out-of-Core Visualization
IEEE Transactions on Visualization and Computer Graphics
A Pyramidal Data Structure for Triangle-Based Surface Description
IEEE Computer Graphics and Applications
Truly selective refinement of progressive meshes
GRIN'01 No description on Graphics interface 2001
Geometry clipmaps: terrain rendering using nested regular grids
ACM SIGGRAPH 2004 Papers
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Constructing multi-resolution triangulated irregular network model for visualization
Computers & Geosciences
Data-Driven 4D Visualization for Simulating Highway Construction Processes
PADS '12 Proceedings of the 2012 ACM/IEEE/SCS 26th Workshop on Principles of Advanced and Distributed Simulation
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Generating multi-resolution terrain models dynamically is necessary for rapid visualization because of the huge volume of data and the limited memory of computers. However, it is difficult to generate dynamic multi-resolution terrain models with the roads embedded. This paper proposes a new method for generating these models. In contrast to previous approaches, our method divides the integrated terrains into multiple levels with a '▒' shape, and dynamically generates multi-resolution terrain models with the roads embedded. Moreover, our method efficiently overcomes thin, long-shaped triangles in multi-resolution terrain models. On the other hand, the number of triangles in adjacent frames is efficiently updated during walking/flying through visualization. The experimental results demonstrate that the proposed method acquires better performance in terms of accuracy for the multi-resolution representation of terrains with the roads embedded.