SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
HLODs for faster display of large static and dynamic environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
IEEE Transactions on Visualization and Computer Graphics
Generation of Decomposition Hierarchies for Efficient Occlusion Culling of Large Polygonal Models
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
Truly selective refinement of progressive meshes
GRIN'01 No description on Graphics interface 2001
FastMesh: Efficient View-Dependent Meshing
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
Efficient Implementation of Real-Time View-Dependent Multiresolution Meshing
IEEE Transactions on Visualization and Computer Graphics
Quick-VDR: Interactive View-Dependent Rendering of Massive Models
VIS '04 Proceedings of the conference on Visualization '04
Error-resilient transmission of 3D models
ACM Transactions on Graphics (TOG)
GoLD: interactive display of huge colored and textured models
ACM SIGGRAPH 2005 Papers
Progressive buffers: view-dependent geometry and texture LOD rendering
ACM SIGGRAPH 2006 Courses
Scan primitives for GPU computing
Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Random-Accessible Compressed Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
Random Accessible Mesh Compression Using Mesh Chartification
IEEE Transactions on Visualization and Computer Graphics
Parallel view-dependent refinement of progressive meshes
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Out-of-Core Progressive Lossless Compression and Selective Decompression of Large Triangle Meshes
DCC '09 Proceedings of the 2009 Data Compression Conference
Technical Section: CHuMI viewer: Compressive huge mesh interactive viewer
Computers and Graphics
Random accessible hierarchical mesh compression for interactive visualization
SGP '09 Proceedings of the Symposium on Geometry Processing
Real-time appearance preserving out-of-core rendering with shadows
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Parallel view-dependent refinement of compact progressive meshes
EG PGV'10 Proceedings of the 10th Eurographics conference on Parallel Graphics and Visualization
SMI 2013: POMAR: Compression of progressive oriented meshes accessible randomly
Computers and Graphics
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The constantly increasing complexity of polygonal models in interactive applications poses two major problems. First, the number of primitives that can be rendered at real-time frame rates is currently limited to a few million. Secondly, less than 45 million triangles—with vertices and normal—can be stored per gigabyte. Although the rendering time can be reduced using level-of-detail (LOD) algorithms, representing a model at different complexity levels, these often even increase memory consumption. Out-of-core algorithms solve this problem by transferring the data currently required for rendering from external devices. Compression techniques are commonly used because of the limited bandwidth. The main problem of compression and decompression algorithms is the only coarse-grained random access. A similar problem occurs in view-dependent LOD techniques. Because of the interdependency of split operations, the adaption rate is reduced leading to visible popping artefacts during fast movements. In this paper, we propose a novel algorithm for real-time view-dependent rendering of gigabyte-sized models. It is based on a neighbourhood dependency-free progressive mesh data structure. Using a per operation compression method, it is suitable for parallel random-access decompression and out-of-core memory management without storing decompressed data. © 2012 Wiley Periodicals, Inc.