Applications of spatial data structures: Computer graphics, image processing, and GIS
Applications of spatial data structures: Computer graphics, image processing, and GIS
Local bisection refinement for N-simplicial grids generated by reflection
SIAM Journal on Scientific Computing
Temporal continuity of levels of detail in Delaunay triangulated terrain
Proceedings of the 7th conference on Visualization '96
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
ROAMing terrain: real-time optimally adapting meshes
VIS '97 Proceedings of the 8th conference on Visualization '97
Smooth view-dependent level-of-detail control and its application to terrain rendering
Proceedings of the conference on Visualization '98
External-memory graph algorithms
Proceedings of the sixth annual ACM-SIAM symposium on Discrete algorithms
New quadric metric for simplifiying meshes with appearance attributes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Out-of-core simplification of large polygonal models
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
HLODs for faster display of large static and dynamic environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Efficient adaptive simplification of massive meshes
Proceedings of the conference on Visualization '01
Fast view-dependent level-of-detail rendering using cached geometry
Proceedings of the conference on Visualization '02
Interactive view-dependent rendering of large isosurfaces
Proceedings of the conference on Visualization '02
Adaptive Projection Operators in Multiresolution Scientific Visualization
IEEE Transactions on Visualization and Computer Graphics
Terrain Simplification Simplified: A General Framework for View-Dependent Out-of-Core Visualization
IEEE Transactions on Visualization and Computer Graphics
Out-of-core construction and visualization of multiresolution surfaces
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
The smallest enclosing ball of balls: combinatorial structure and algorithms
Proceedings of the nineteenth annual symposium on Computational geometry
ACM SIGGRAPH 2003 Papers
External Memory Management and Simplification of Huge Meshes
IEEE Transactions on Visualization and Computer Graphics
High-Quality Point-Based Rendering on Modern GPUs
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Large Mesh Simplification using Processing Sequences
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A Multiresolution Representation for Massive Meshes
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Quick-VDR: Out-of-Core View-Dependent Rendering of Gigantic Models
IEEE Transactions on Visualization and Computer Graphics
GoLD: interactive display of huge colored and textured models
ACM SIGGRAPH 2005 Papers
Multi-resolution out-of-core modeling of terrain and teological data
Proceedings of the 13th annual ACM international workshop on Geographic information systems
Ray-Tracing Polymorphic Multidomain Spectral/hp Elements for Isosurface Rendering
IEEE Transactions on Visualization and Computer Graphics
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Segment-based tetrahedral meshing and rendering
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
An interactive multi-user holographic environment
ACM SIGGRAPH 2006 Emerging technologies
Progressive buffers: view-dependent geometry and texture LOD rendering
ACM SIGGRAPH 2006 Courses
Multi-grained level of detail using a hierarchical seamless texture atlas
Proceedings of the 2007 symposium on Interactive 3D graphics and games
A flexible framework for surface reconstruction from large point sets
Computers and Graphics
Efficient data reduction and cache-coherent techniques toward real-time performance
ACM SIGGRAPH 2007 courses
Progressive buffers: view-dependent geometry and texture LOD rendering
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Massive-Model Rendering Techniques: A Tutorial
IEEE Computer Graphics and Applications
Technical strategies for massive model visualization
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Journal on Computing and Cultural Heritage (JOCCH)
Massive model visualization techniques: course notes
ACM SIGGRAPH 2008 classes
Sliding-Tris: A Sliding Window Level-of-Detail Scheme
ICCS '08 Proceedings of the 8th international conference on Computational Science, Part II
A novel page-based data structure for interactive walkthroughs
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Parallel view-dependent refinement of progressive meshes
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Rendering continuous level-of-detail meshes by Masking Strips
Graphical Models
Technical Section: CHuMI viewer: Compressive huge mesh interactive viewer
Computers and Graphics
ACM Transactions on Graphics (TOG)
PantaRay: fast ray-traced occlusion caching of massive scenes
ACM SIGGRAPH 2010 papers
Optimized HLOD refinement driven by hardware occlusion queries
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Image-Based Network Rendering of Large Meshes for Cloud Computing
International Journal of Computer Vision
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Predictive occlusion culling for interactive rendering of large complex virtual scene
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
Adaptive real-time rendering for large-scale molecular models
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part II
A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence
Computer Graphics Forum
Proceedings of the 17th International Conference on 3D Web Technology
Proceedings of the 17th International Conference on 3D Web Technology
Rapid visualization of large point-based surfaces
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Digital reconstruction of the Arrigo VII funerary complex
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
A point-based system for local and remote exploration of dense 3D scanned models
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
Multiresolution visualization of massive models on a large spatial 3D display
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
A dynamic surface reconstruction framework for large unstructured point sets
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Dependency-Free Parallel Progressive Meshes
Computer Graphics Forum
Out-of-core simplification and crack-free LOD volume rendering for irregular grids
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
Proceedings of the 18th International Conference on 3D Web Technology
SMI 2013: POMAR: Compression of progressive oriented meshes accessible randomly
Computers and Graphics
Coarse-grained multiresolution structures for mobile exploration of gigantic surface models
SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications
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We describe an efficient technique for out-of-core construction and accurate view-dependent visualization of very large surface models. The method uses a regular conformal hierarchy of tetrahedra to spatially partition the model. Each tetrahedral cell contains a precomputed simplified version of the original model, represented using cache coherent indexed strips for fast rendering. The representation is constructed during a fine-to-coarse simplification of the surface contained in diamonds (sets of tetrahedral cells sharing their longest edge). The construction preprocess operates out-of-core and parallelizes nicely. Appropriate boundary constraints are introduced in the simplification to ensure that all conforming selective subdivisions of the tetrahedron hierarchy lead to correctly matching surface patches. For each frame at runtime, the hierarchy is traversed coarse-to-fine to select diamonds of the appropriate resolution given the view parameters. The resulting system can interatively render high quality views of out-of-core models of hundreds of millions of triangles at over 40Hz (or 70M triangles/s) on current commodity graphics platforms.