SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Architectural walkthroughs using portal textures
VIS '97 Proceedings of the 8th conference on Visualization '97
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Efficient implementation of multi-triangulations
Proceedings of the conference on Visualization '98
Optimization of mesh locality for transparent vertex caching
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Chromium: a stream-processing framework for interactive rendering on clusters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Simplifying complex environments using incremental textured depth meshes
ACM SIGGRAPH 2003 Papers
Quick-VDR: Interactive View-Dependent Rendering of Massive Models
VIS '04 Proceedings of the conference on Visualization '04
RPU: a programmable ray processing unit for realtime ray tracing
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
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Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
R-LODs: fast LOD-based ray tracing of massive models
The Visual Computer: International Journal of Computer Graphics
A hardware architecture for surface splatting
ACM SIGGRAPH 2007 papers
Ray-Strips: A Compact Mesh Representation for Interactive Ray Tracing
RT '07 Proceedings of the 2007 IEEE Symposium on Interactive Ray Tracing
A survey of visibility for walkthrough applications
IEEE Transactions on Visualization and Computer Graphics
An interactive out-of-core rendering framework for visualizing massively complex models
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
An application of scalable massive model interaction using shared-memory systems
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
3D modeling of complex and detailed cultural heritage using multi-resolution data
Journal on Computing and Cultural Heritage (JOCCH)
Multi-resolution modeling of complex and detailed cultural heritage
VAST'08 Proceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage
GPU-based out-of-core many-lights rendering
ACM Transactions on Graphics (TOG)
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The currently observed exponentially increasing size of 3D models prohibits rendering them using brute force methods. Researchers have proposed various outputsensitive rendering algorithms to overcome this challenge. This article provides an overview of this technology.