An application of scalable massive model interaction using shared-memory systems

  • Authors:
  • Abe Stephens;Solomon Boulos;James Bigler;Ingo Wald;Steven Parker

  • Affiliations:
  • Scientific Computing and Imaging Institute, University of Utah;School of Computing, University of Utah;Scientific Computing and Imaging Institute, University of Utah;Scientific Computing and Imaging Institute, University of Utah;Scientific Computing and Imaging Institute, University of Utah

  • Venue:
  • EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
  • Year:
  • 2006

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Abstract

During the end-to-end digital design of a commerical airliner, a massive amount of geometric data is produced. This data can be used for inspection or maintenance throughout the life of the aircraft. Massive model interactive ray tracing can provide maintenance personnel with the capability to easily visualize the entire aircraft at once. This paper describes the design of the renderer used to demonstrate the feasibility of integrating interactive ray tracing in a commerical aircraft inspection and maintenance scenario. We describe the feasibility demonstration involving actual personnel performing real-world tasks and the scalable architecture of the parallel shared memory renderer.