Online radiosity in interactive virtual reality applications
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Interactive ray tracing for isosurface rendering
Proceedings of the conference on Visualization '98
An improved illumination model for shaded display
Communications of the ACM
Interactive Distributed Ray Tracing of Highly Complex Models
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Practically Frameless Rendering
Practically Frameless Rendering
A CAVE system for interactive modeling of global illumination in car interior
Proceedings of the ACM symposium on Virtual reality software and technology
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Ray tracing deformable scenes using dynamic bounding volume hierarchies
ACM Transactions on Graphics (TOG)
Virtual reality interfaces using Tweek
ACM SIGGRAPH 2002 conference abstracts and applications
An application of scalable massive model interaction using shared-memory systems
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Realistic lighting simulation for interactive VR applications
EGVE - JVRC'11 Proceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality
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One of the goals of Virtual Reality (VR) has always been the pursuit of more realistic display of virtual worlds. Many algorithms have been developed to add effects to rasterization-based rendering systems, but for many effects ray tracing is still the only method that can accurately simulate them. Algorithmic advances and the power of computer systems in recent years has made ray tracing a feasible alternative to rasterization. This work describes the integration of the real-time ray tracing system Manta into the VR framework system VR Juggler. The results show that it is possible to create ray traced Virtual Environments (VE) running at interactive rates with latencies around 100 msec. This is made possible by using compute clusters, parallelization, high-speed image compression and dynamic scaling of image quality to the desired update rates.