Virtual reality interfaces using Tweek

  • Authors:
  • Patrick Hartling;Allen Bierbaum;Carolina Cruz-Neira

  • Affiliations:
  • Iowa State University;Iowa State University;Iowa State University

  • Venue:
  • ACM SIGGRAPH 2002 conference abstracts and applications
  • Year:
  • 2002

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Abstract

Developers of virtual environments often face a difficult problem: users must have some way to interact with the virtual world. The application developers must determine how to map available inputs (buttons, gestures, etc.) to actions within the virtual environment (VE). As a result, user interfaces may be limited by the input hardware available with a given virtual reality (VR) system.