VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Design for presence: a structured approach to virtual reality system design
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
Interactive visibility culling in complex environments using occlusion-switches
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Erosion based visibility preprocessing
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Breaking the Walls: Scene Partitioning and Portal Creation
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Illumination-based occlusion culling
Graphics programming methods
Visibility culling for interactive dynamic scenes
Integrated image and graphics technologies
dPVS: An Occlusion Culling System for Massive Dynamic Environments
IEEE Computer Graphics and Applications
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
A general algorithm for output-sensitive visibility preprocessing
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Portholes and planes: faster dynamic evaluation of potentially visible sets
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Quick-VDR: Out-of-Core View-Dependent Rendering of Gigantic Models
IEEE Transactions on Visualization and Computer Graphics
Lightcuts: a scalable approach to illumination
ACM SIGGRAPH 2005 Papers
Virtual and augmented reality support for discrete manufacturing system simulation
Computers in Industry - Special issue: The digital factory: an instrument of the present and the future
Improving Occlusion Query Efficiency with Occupancy Maps
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
Interactive View-Dependent Rendering with Conservative Occlusion Culling in Complex Environments
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Soft shadows from extended light sources with penumbra deep shadow maps
GI '05 Proceedings of Graphics Interface 2005
Level of detail based occlusion culling for dynamic scenes
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Occlusion-driven scene sorting for efficient culling
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Size equivalent cluster trees (SEC-Trees) realtime rendering of large industrial scenes
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Using expressive rendering for remote visualization of large city models
Proceedings of the eleventh international conference on 3D web technology
Interactive Mobile 3D Graphics for on-the-go visualization and walkthroughs
Proceedings of the 2006 ACM symposium on Applied computing
ACM SIGGRAPH 2006 Papers
Automatic measurement of industrial sheetmetal parts with CAD data and non-metric image sequence
Computer Vision and Image Understanding
Enabling scalability by partitioning virtual environments using frontier sets
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2005
Graphical Models - Special issue on PG2004
Interactive walkthrough of large 3D models of buildings on mobile devices
Proceedings of the twelfth international conference on 3D web technology
Presence: Teleoperators and Virtual Environments
Optimized subdivisions for preprocessed visibility
GI '07 Proceedings of Graphics Interface 2007
Direct visibility of point sets
ACM SIGGRAPH 2007 papers
SPVN: a new application framework for interactive visualization of large datasets
ACM SIGGRAPH 2007 courses
Exploiting real world knowledge in ubiquitous applications
Personal and Ubiquitous Computing
Visualizing Whole-Brain DTI Tractography with GPU-based Tuboids and LoD Management
IEEE Transactions on Visualization and Computer Graphics
Massive-Model Rendering Techniques: A Tutorial
IEEE Computer Graphics and Applications
Visibility-based feature extraction from discrete models
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Massive model visualization techniques: course notes
ACM SIGGRAPH 2008 classes
The BOXEL framework for 2.5D data with applications to virtual drivethroughs and ray tracing
Computational Geometry: Theory and Applications
Imperfect shadow maps for efficient computation of indirect illumination
ACM SIGGRAPH Asia 2008 papers
Visibility-Based Test Scene Understanding by Real Plane Search
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing, Part II
Granular visibility queries on the GPU
Proceedings of the 2009 symposium on Interactive 3D graphics and games
A lightweight 3D visualization and navigation system on handheld devices
Proceedings of the 2009 ACM symposium on Applied Computing
Adaptive global visibility sampling
ACM SIGGRAPH 2009 papers
Visibility-based modelling and control for network-based robotics
Pattern Recognition Letters
The Observer Algorithm for Visibility Approximation
Proceedings of the 2008 conference on Tenth Scandinavian Conference on Artificial Intelligence: SCAI 2008
Complexity and Occlusion Management for the World-in-Miniature Metaphor
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
Visibility transition planning for dynamic camera control
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Perceptual influence of approximate visibility in indirect illumination
ACM Transactions on Applied Perception (TAP)
Automatic measurement of industrial sheetmetal parts with CAD data and non-metric image sequence
Computer Vision and Image Understanding
Boids that see: Using self-occlusion for simulating large groups on GPUs
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
ACM SIGGRAPH 2009 Courses
Virtual and augmented reality support for discrete manufacturing system simulation
Computers in Industry - Special issue: The digital factory: an instrument of the present and the future
Distributed visibility culling technique for complex scene rendering
Journal of Visual Languages and Computing
Optimized HLOD refinement driven by hardware occlusion queries
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Six degrees of freedom incremental occlusion horizon culling method for urban environments
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Visibility computations - scanline algorithms and techniques
ICCSA'07 Proceedings of the 2007 international conference on Computational science and Its applications - Volume Part II
Interactive view-dependent rendering with culling for articulated models in crowd scenes
ACM SIGGRAPH ASIA 2010 Posters
A real-time cinematography system for interactive 3D environments
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Preprocessed global visibility for real-time rendering on low-end hardware
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part I
Shadow caster culling for efficient shadow mapping
I3D '11 Symposium on Interactive 3D Graphics and Games
Proceedings of Graphics Interface 2011
Approximative occlusion culling using the hull tree
Proceedings of Graphics Interface 2011
Spatial Modelling for Mobile Robot's Vision-based Navigation
Journal of Intelligent and Robotic Systems
Alternation of levels-of-detail construction and occlusion culling for terrain rendering
CIS'04 Proceedings of the First international conference on Computational and Information Science
Predictive occlusion culling for interactive rendering of large complex virtual scene
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
Virtual reality systems and applications: the ancient olympic games
PCI'05 Proceedings of the 10th Panhellenic conference on Advances in Informatics
ESA'05 Proceedings of the 13th annual European conference on Algorithms
Efficient compression of visibility sets
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
Efficient approximate visibility query in large dynamic environments
DASFAA'10 Proceedings of the 15th international conference on Database Systems for Advanced Applications - Volume Part I
Filtering location-based information using visibility
LoCA'05 Proceedings of the First international conference on Location- and Context-Awareness
Culling an object hierarchy to a frustum hierarchy
ICVGIP'06 Proceedings of the 5th Indian conference on Computer Vision, Graphics and Image Processing
Quantitative analysis of visibility determinations for networked virtual environments
Journal of Visual Communication and Image Representation
Rasterized Bounding Volume Hierarchies
Computer Graphics Forum
See-to-retrieve: efficient processing of spatio-visual keyword queries
SIGIR '12 Proceedings of the 35th international ACM SIGIR conference on Research and development in information retrieval
Hemispherical rasterization for self-shadowing of dynamic objects
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Hardware accelerated visibility preprocessing using adaptive sampling
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
FastV: from-point visibility culling on complex models
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Out of core photon-mapping for large buildings
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
A low dimensional framework for exact polygon-to-polygon occlusion queries
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Fast exact from-region visibility in urban scenes
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Adaptive visibility-driven view cell construction
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Near optimal hierarchical culling: performance driven use of hardware occlusion queries
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Multi-scale manipulation in indoor scenes with the world in miniature metaphor
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
The ancient olympic games: being part of the experience
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Visualisation of highly textured surfaces
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
iRun: interactive rendering of large unstructured grids
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Aggressive region-based visibility computation using importance sampling
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Occlusion-free camera control for multiple targets
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Coherent culling and shading for large molecular dynamics visualization
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
Occlusion-free camera control for multiple targets
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
World-in-Miniature Interaction for Complex Virtual Environments
International Journal of Creative Interfaces and Computer Graphics
International Journal of Handheld Computing Research
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
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Visibility algorithms for walkthrough and related applications have grown into a significant area, spurred by the growth in the complexity of models and the need for highly interactive ways of navigating them. In this survey, we review the fundamental issues in visibility and conduct an overview of the visibility culling techniques developed in the last decade. The taxonomy we use distinguishes point-based methods from-region methods. Point-based methods are further subdivided into object and image-precision techniques, while from-region approaches can take advantage of the cell-and-portal structure of architectural environments or handle generic scenes.