Visibility preprocessing for interactive walkthroughs
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Management of large amounts of data in interactive building walkthroughs
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Portals and mirrors: simple, fast evaluation of potentially visible sets
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
View volume culling using a probabilistic caching scheme
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Hierarchical back-face computation
Proceedings of the eurographics workshop on Rendering techniques '96
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
Optimized view frustum culling algorithms for bounding boxes
Journal of Graphics Tools
Increasing update rates in the building walkthrough system with automatic model-space subdivision and potentially visible set calculations
Breaking the Walls: Scene Partitioning and Portal Creation
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
A VRML97-X3D extension for massive scenery management in virtual worlds
Proceedings of the ninth international conference on 3D Web technology
dPVS: An Occlusion Culling System for Massive Dynamic Environments
IEEE Computer Graphics and Applications
Efficient cells-and-portals partitioning: Research Articles
Computer Animation and Virtual Worlds - Game Technologies
Proceedings of the eleventh international conference on 3D web technology
Rendering of X3D content on mobile devices with OpenGL ES
Proceedings of the eleventh international conference on 3D web technology
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition) (OpenGL)
A survey of visibility for walkthrough applications
IEEE Transactions on Visualization and Computer Graphics
Interactive 3D class room: a framework for Web3D using J3D and JMF
Proceedings of the 1st Amrita ACM-W Celebration on Women in Computing in India
SC'12 Proceedings of the 2012 international conference on Spatial Cognition VIII
International Journal of Handheld Computing Research
Interactive Navigation and Exploration of Virtual Environments on Handheld Devices
International Journal of Handheld Computing Research
Hi-index | 0.00 |
Interactive visualization of large 3D architectural models on mobile devices such as PDAs would significantly benefit applications such as indoor navigators and mobile tourist guides, on-site monitoring and annotation of architectural designs at construction sites, evacuation training and evacuation guidance. Although PDAs are becoming more powerful and a few are even equipped with 3D hardware accelerators, their performance does not yet allow to handle a large architectural model at an acceptable frame rate. To face this problem, we propose and experiment a system that exploits hierarchical view frustum culling and portal culling for interactively visualizing 3D architectural models on mobile devices. We also discuss the performance of the system and its integration with our mobile X3D player (MobiX3D). The performance of the system has been evaluated on a large three-floor building with 39 rooms, 42 stairs and 42 doors.