Hierarchical Z-buffer visibility
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
The Prioritized-Layered Projection Algorithm for Visible Set Estimation
IEEE Transactions on Visualization and Computer Graphics
Scalable Molecular-Dynamics, Visualization, and Data-Management Algorithms for Materials Simulations
Computing in Science and Engineering
TexMol: Interactive Visual Exploration of Large Flexible Multi-Component Molecular Complexes
VIS '04 Proceedings of the conference on Visualization '04
Hierarchical Splatting of Scattered Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Hierarchical molecular modelling with ellipsoids
Journal of Molecular Graphics
Frequency domain normal map filtering
ACM SIGGRAPH 2007 papers
Granular visibility queries on the GPU
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Optimized data transfer for time-dependent, GPU-based glyphs
PACIFICVIS '09 Proceedings of the 2009 IEEE Pacific Visualization Symposium
A survey of visibility for walkthrough applications
IEEE Transactions on Visualization and Computer Graphics
Near optimal hierarchical culling: performance driven use of hardware occlusion queries
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
BioBrowser: a framework for fast protein visualization
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Immersive out-of-core visualization of large-size and long-timescale molecular dynamics trajectories
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part II
Interactive Rendering of Materials and Biological Structures on Atomic and Nanoscopic Scale
Computer Graphics Forum
Real-time rendering of massive unstructured raw point clouds using screen-space operators
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
Visualization for the Physical Sciences
Computer Graphics Forum
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Molecular dynamics simulations are a principal tool for studying molecular systems. Such simulations are used to investigate molecular structure, dynamics, and thermodynamical properties, as well as a replacement for, or complement to, costly and dangerous experiments. With the increasing availability of computational power the resulting data sets are becoming increasingly larger, and benchmarks indicate that the interactive visualization on desktop computers poses a challenge when rendering substantially more than millions of glyphs. Trading visual quality for rendering performance is a common approach when interactivity has to be guaranteed. In this paper we address both problems and present a method for high-quality visualization of massive molecular dynamics data sets. We employ several optimization strategies on different levels of granularity, such as data quantization, data caching in video memory, and a two-level occlusion culling strategy: coarse culling via hardware occlusion queries and a vertex-level culling using maximum depth mipmaps. To ensure optimal image quality we employ GPU raycasting and deferred shading with smooth normal vector generation. We demonstrate that our method allows us to interactively render data sets containing tens of millions of high-quality glyphs.