Ribbon models of macromolecules
Journal of Molecular Graphics
Curves and surfaces for computer aided geometric design
Curves and surfaces for computer aided geometric design
Three-dimensional alpha shapes
ACM Transactions on Graphics (TOG)
NURBS based B-rep models for macromolecules and their properties
SMA '97 Proceedings of the fourth ACM symposium on Solid modeling and applications
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
FPV: fast protein visualization using Java 3D™
Proceedings of the 2003 ACM symposium on Applied computing
Geometric recipes for constructing Bézier conics of given centre or focus
Computer Aided Geometric Design
Visualization of Complex Molecular Ribbon Structures at Interactive Rates
IV '04 Proceedings of the Information Visualisation, Eighth International Conference
TexMol: Interactive Visual Exploration of Large Flexible Multi-Component Molecular Complexes
VIS '04 Proceedings of the conference on Visualization '04
Hierarchical Splatting of Scattered Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Interactive Protein Manipulation
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Ambient Occlusion and Edge Cueing for Enhancing Real Time Molecular Visualization
IEEE Transactions on Visualization and Computer Graphics
Visual Verification and Analysis of Cluster Detection for Molecular Dynamics
IEEE Transactions on Visualization and Computer Graphics
Visual abstractions of solvent pathlines near protein cavities
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
Coherent culling and shading for large molecular dynamics visualization
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
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This paper presents a protein visualization system called BioBrowser, which provides high quality images at interactive frame rates for molecules of extreme size and complexity. This is achieved by a shift in the tessellation approach: triangle meshes are not produced a priori on a 'just-in-case' basis. Instead, tessellation happens 'justin- time' given a certain camera position, image size and interaction demand. Thus, our approach is based on multiresolution meshes and on new extensions of graphics hardware. The paper shows how to reduce geometric data by using subdivision surfaces for ribbon structures and molecular surfaces and by using billboards instead of spheres consisting of triangles. It also shows how to use fragment shaders to create a three dimensional appearance and realistic sphere intersections. The combination of these approaches leads to an image quality not yet seen in interactive visualization environments for molecules of that size/complexity. All the above methods are combined to gain a high performance configurable visualization system on standard hardware.