Applications of spatial data structures: Computer graphics, image processing, and GIS
Applications of spatial data structures: Computer graphics, image processing, and GIS
On the randomized construction of the Delaunay tree
Theoretical Computer Science
On levels of detail in terrains
Proceedings of the eleventh annual symposium on Computational geometry
Hierarchical triangulation for multiresolution surface description
ACM Transactions on Graphics (TOG)
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
ROAMing terrain: real-time optimally adapting meshes
VIS '97 Proceedings of the 8th conference on Visualization '97
Building and traversing a surface at variable resolution
VIS '97 Proceedings of the 8th conference on Visualization '97
Progressive TINs: algorithms and applications
GIS '97 Proceedings of the 5th ACM international workshop on Advances in geographic information systems
Simplicial maps for progressive transmission of polygonal surfaces
Proceedings of the third symposium on Virtual reality modeling language
A fast algorithm for selective refinement of terrain meshes
COMPUGRAPHICS '96 Proceedings of the fifth international conference on computational graphics and visualization techniques on Visualization and graphics on the World Wide Web
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models
IEEE Transactions on Visualization and Computer Graphics
A Pyramidal Data Structure for Triangle-Based Surface Description
IEEE Computer Graphics and Applications
Variable Resolution Terrain Surfaces
Proceedings of the 8th Canadian Conference on Computational Geometry
Skip strips: maintaining triangle strips for view-dependent rendering
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Progressive compressive and transmission of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Progressive vector transmission
Proceedings of the 7th ACM international symposium on Advances in geographic information systems
A method for progressive and selective transmission of multi-resolution models
Proceedings of the ACM symposium on Virtual reality software and technology
Dynamic 3D maps as visual interfaces for spatio-temporal data
Proceedings of the 8th ACM international symposium on Advances in geographic information systems
Texturing techniques for terrain visualization
Proceedings of the conference on Visualization '00
Hybrid simplification: combining multi-resolution polygon and point rendering
Proceedings of the conference on Visualization '01
Integrating occlusion culling with view-dependent rendering
Proceedings of the conference on Visualization '01
Optimized view-dependent rendering for large polygonal datasets
Proceedings of the conference on Visualization '02
XFastMesh: fast view-dependent meshing from external memory
Proceedings of the conference on Visualization '02
Terrain Simplification Simplified: A General Framework for View-Dependent Out-of-Core Visualization
IEEE Transactions on Visualization and Computer Graphics
Computing and Rendering Point Set Surfaces
IEEE Transactions on Visualization and Computer Graphics
Perceptually guided simplification of lit, textured meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Data Structures for Simplicial Multi-complexes
SSD '99 Proceedings of the 6th International Symposium on Advances in Spatial Databases
Compressing Multiresolution Triangle Meshes
SSTD '01 Proceedings of the 7th International Symposium on Advances in Spatial and Temporal Databases
Representing Vertex-Based Simplicial Multi-complexes
Digital and Image Geometry, Advanced Lectures [based on a winter school held at Dagstuhl Castle, Germany in December 2000]
Multiresolution Representation of Shapes Based on Cell Complexes (Invited Paper)
DCGI '99 Proceedings of the 8th International Conference on Discrete Geometry for Computer Imagery
Representing vertex-based simplicial multi-complexes
Digital and image geometry
Database support for multiresolution terrain visualization
ADC '03 Proceedings of the 14th Australasian database conference - Volume 17
Transitive Mesh Space of a Progressive Mesh
IEEE Transactions on Visualization and Computer Graphics
Multiple zooming in geographic maps
Data & Knowledge Engineering
Efficient Implementation of Real-Time View-Dependent Multiresolution Meshing
IEEE Transactions on Visualization and Computer Graphics
View-dependent progressive mesh using non-redundant DAG hierarchy
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
User-assisted mesh simplification
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Advanced remote inspection and download of 3D shapes
Proceedings of the twelfth international conference on 3D web technology
Rendering of large 3D models for online entertainment
Proceedings of the 2006 international conference on Game research and development
An Adaptive Multiresolution Method for Progressive Model Transmission
Presence: Teleoperators and Virtual Environments
Efficient data reduction and cache-coherent techniques toward real-time performance
ACM SIGGRAPH 2007 courses
Massive-Model Rendering Techniques: A Tutorial
IEEE Computer Graphics and Applications
Technical strategies for massive model visualization
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Technical Section: Optimizing the management of continuous level of detail models on GPU
Computers and Graphics
Massive model visualization techniques: course notes
ACM SIGGRAPH 2008 classes
Parallel view-dependent refinement of progressive meshes
Proceedings of the 2009 symposium on Interactive 3D graphics and games
A client-server based view-dependent multiresolution mesh hierarchy
International Journal of Computers and Applications
Attention-Based mesh simplification using distance transforms
DGCI'06 Proceedings of the 13th international conference on Discrete Geometry for Computer Imagery
Remote view-dependent rendering
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Continuously-adaptive haptic rendering
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
Parallel view-dependent refinement of compact progressive meshes
EG PGV'10 Proceedings of the 10th Eurographics conference on Parallel Graphics and Visualization
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