Distance transformations in digital images
Computer Vision, Graphics, and Image Processing
Gaze-directed volume rendering
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Building and traversing a surface at variable resolution
VIS '97 Proceedings of the 8th conference on Visualization '97
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Efficient implementation of multi-triangulations
Proceedings of the conference on Visualization '98
Simplifying surfaces with color and texture using quadric error metrics
Proceedings of the conference on Visualization '98
Sequential Operations in Digital Picture Processing
Journal of the ACM (JACM)
ACM Transactions on Graphics (TOG)
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
Kizamu: a system for sculpting digital characters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A Developer's Survey of Polygonal Simplification Algorithms
IEEE Computer Graphics and Applications
Elements of Early Vision for Computer Graphics
IEEE Computer Graphics and Applications
Focusing on the essential: considering attention in display design
Communications of the ACM
Level of Detail for 3D Graphics
Level of Detail for 3D Graphics
View-dependent simplification of arbitrary polygonal environments
View-dependent simplification of arbitrary polygonal environments
3D Distance Fields: A Survey of Techniques and Applications
IEEE Transactions on Visualization and Computer Graphics
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Although widely used for image processing, Distance Transforms have only recently started to be used in computer graphics This paper proposes a new mesh simplification technique based on Distance Transforms that allows taking into account the proximity of a mesh element to the focus of attention for adapting the approximation error which will be tolerated during the simplification process to the relative importance of that mesh element Experimental results show the feasibility of this approach.