Water Wave Animation on Mesh Surfaces
Computing in Science and Engineering
Designing with distance fields
ACM SIGGRAPH 2006 Courses
Out-of-core distance transforms
Proceedings of the 2007 ACM symposium on Solid and physical modeling
An efficient O(1) time 3D all nearest neighbor algorithm from image processing perspective
Journal of Parallel and Distributed Computing
Processing of volumetric data by slice- and process-based streaming
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Topology, Accuracy, and Quality of Isosurface Meshes Using Dynamic Particles
IEEE Transactions on Visualization and Computer Graphics
A Fast and Stable Penalty Method for Rigid Body Simulation
IEEE Transactions on Visualization and Computer Graphics
2D Euclidean distance transform algorithms: A comparative survey
ACM Computing Surveys (CSUR)
Describing shapes by geometrical-topological properties of real functions
ACM Computing Surveys (CSUR)
GeoS: Geodesic Image Segmentation
ECCV '08 Proceedings of the 10th European Conference on Computer Vision: Part I
3D Model Segmentation and Representation with Implicit Polynomials
IEICE - Transactions on Information and Systems
Fixing geometric errors on polygonal models: a survey
Journal of Computer Science and Technology
Regularisation of 3D Signed Distance Fields
SCIA '09 Proceedings of the 16th Scandinavian Conference on Image Analysis
Parallel Banding Algorithm to compute exact distance transform with the GPU
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Automated quantitative assessment of perifollicular vascularization
CSECS'09 Proceedings of the 8th WSEAS International Conference on Circuits, systems, electronics, control & signal processing
Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Sparse grid distance transforms
Graphical Models
WSEAS Transactions on Computers
Technical Section: Interactive free-form level-set surface-editing operators
Computers and Graphics
Geodesic image and video editing
ACM Transactions on Graphics (TOG)
GPU-accelerated 2D point cloud visualization using smooth splines for visual analytics applications
Proceedings of the 24th Spring Conference on Computer Graphics
Novel geometrical voxelization approach with application to streamlines
Journal of Computer Science and Technology
Parallel re-initialization of level set functions on distributed unstructured tetrahedral grids
Journal of Computational Physics
Fast extraction of neuron morphologies from large-scale SBFSEM image stacks
Journal of Computational Neuroscience
Attention-Based mesh simplification using distance transforms
DGCI'06 Proceedings of the 13th international conference on Discrete Geometry for Computer Imagery
Field-guided registration for feature-conforming shape composition
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Proceedings of the Digital Production Symposium
Short paper: approximating distance fields in image space
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
Variational volumetric surface reconstruction from unorganized points
VG'07 Proceedings of the Sixth Eurographics / Ieee VGTC conference on Volume Graphics
Real-Time Fluid Effects on Surfaces using the Closest Point Method
Computer Graphics Forum
Motion capture of hands in action using discriminative salient points
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part VI
Computing local signed distance fields for large polygonal models
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
Haptic rendering of variable density point cloud through local kernel bandwidth estimation
Proceedings of the Eighth Indian Conference on Computer Vision, Graphics and Image Processing
Efficient evaluation of continuous signed distance to a polygonal mesh
Proceedings of the 28th Spring Conference on Computer Graphics
Efficient collision detection for composite finite element simulation of cuts in deformable bodies
The Visual Computer: International Journal of Computer Graphics
Tool-adaptive offset paths on triangular mesh workpiece surfaces
Computer-Aided Design
ViviSection: skeleton-based volume editing
EuroVis '13 Proceedings of the 15th Eurographics Conference on Visualization
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A distance field is a representation where, at each point within the field, we know the distance from that point to the closest point on any object within the domain. In addition to distance, other properties may be derived from the distance field, such as the direction to the surface, and when the distance field is signed, we may also determine if the point is internal or external to objects within the domain. The distance field has been found to be a useful construction within the areas of computer vision, physics, and computer graphics. This paper serves as an exposition of methods for the production of distance fields, and a review of alternative representations and applications of distance fields. In the course of this paper, we present various methods from all three of the above areas, and we answer pertinent questions such as How accurate are these methods compared to each other?How simple are they to implement?, and What is the complexity and runtime of such methods?