FLIP: A method for adaptively zoned, particle-in-cell calculations of fluid flows in two dimensions
Journal of Computational Physics
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Computational methods in Lagrangian and Eulerian hydrocodes
Computer Methods in Applied Mechanics and Engineering
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A sharp interface Cartesian Ggid method for simulating flows with complex moving boundaries: 345
Journal of Computational Physics
Interactive animation of ocean waves
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Robust treatment of collisions, contact and friction for cloth animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Physically based modeling and animation of fire
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A second-order-accurate symmetric discretization of the Poisson equation on irregular domains
Journal of Computational Physics
Coupling an Eulerian fluid calculation to a Lagrangian solid calculation with the ghost fluid method
Journal of Computational Physics
Rapid and accurate computation of the distance function using grids
Journal of Computational Physics
A hybrid particle level set method for improved interface capturing
Journal of Computational Physics
Dynamic simulation of splashing fluids
CA '95 Proceedings of the Computer Animation
Particle-based fluid simulation for interactive applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
A partial differential equation approach to multidimensional extrapolation
Journal of Computational Physics
A unified approach for modeling complex occlusions in fluid simulations
ACM SIGGRAPH 2003 Sketches & Applications
Rigid fluid: animating the interplay between rigid bodies and fluid
ACM SIGGRAPH 2004 Papers
Directable photorealistic liquids
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interaction of fluids with deformable solids: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
A vortex particle method for smoke, water and explosions
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Coupling water and smoke to thin deformable and rigid shells
ACM SIGGRAPH 2005 Papers
A DLM/FD method for fluid/flexible-body interactions
Journal of Computational Physics
Hierarchical RLE level set: A compact and versatile deformable surface representation
ACM Transactions on Graphics (TOG)
3D Distance Fields: A Survey of Techniques and Applications
IEEE Transactions on Visualization and Computer Graphics
Simultaneous coupling of fluids and deformable bodies
ACM SIGGRAPH 2006 Sketches
Physically-based simulation of solids and solid-fluid coupling
Physically-based simulation of solids and solid-fluid coupling
Fast animation of turbulence using energy transport and procedural synthesis
ACM SIGGRAPH Asia 2008 papers
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
A point-based method for animating elastoplastic solids
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Motion field texture synthesis
ACM SIGGRAPH Asia 2009 papers
Aggregate dynamics for dense crowd simulation
ACM SIGGRAPH Asia 2009 papers
Testing an axis of rotation for 3D workpiece draining
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
ACM SIGGRAPH 2010 papers
Sounding liquids: Automatic sound synthesis from fluid simulation
ACM Transactions on Graphics (TOG)
Free-flowing granular materials with two-way solid coupling
ACM SIGGRAPH Asia 2010 papers
Mathematical foundation of the optimization-based fluid animation method
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Automatic detail analysis for fluid animation
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Efficient large-scale hybrid fluid simulation
ACM SIGGRAPH 2012 Talks
Large-scale fluid simulation using velocity-vorticity domain decomposition
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Water simulation methods for games: a comparison
Proceeding of the 16th International Academic MindTrek Conference
Multiphase flow of immiscible fluids on unstructured moving meshes
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Multiphase flow of immiscible fluids on unstructured moving meshes
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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Animating fluids like water, smoke, and fire by physics-based simulation is increasingly important in visual effects and is starting to make an impact in real-time games. This course goes from the basics of 3D fluid flow to the state of the art in graphics. We will begin with an intuitive explanation of the important concepts in fluid simulation, and as we progress demonstrate how to implement an effective smoke and water simulation system, complete with irregular curved boundaries and surface tension. The last half of the course will cover advanced topics such as fire and explosions, adaptive grid methods, real-time-capable algorithms together with the latest technology in hardware acceleration, and non-Newtonian fluids like sand. Intuition and implementation details will be underscored throughout.