Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A continuum method for modeling surface tension
Journal of Computational Physics
Realistic animation of liquids
Graphical Models and Image Processing
The fast construction of extension velocities in level set methods
Journal of Computational Physics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
An Introduction to the Conjugate Gradient Method Without the Agonizing Pain
An Introduction to the Conjugate Gradient Method Without the Agonizing Pain
Rigid fluid: animating the interplay between rigid bodies and fluid
ACM SIGGRAPH 2004 Papers
Simulating water and smoke with an octree data structure
ACM SIGGRAPH 2004 Papers
Coupling water and smoke to thin deformable and rigid shells
ACM SIGGRAPH 2005 Papers
Efficient simulation of large bodies of water by coupling two and three dimensional techniques
ACM SIGGRAPH 2006 Papers
Porous flow in particle-based fluid simulations
ACM SIGGRAPH 2008 papers
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This paper proposes a novel method to simulate the flow of the fluids passing through the boundary, which has not been studied in the previous works. The proposed method requires no significant modification of the existing simulation techniques. Instead, it extends the common fluid simulation techniques by adding two post-steps, adjustment and projection. Therefore, the proposed method can be easily integrated with existing techniques. Specifically, the method extends the staggered Marker-and-Cell scheme, semi-Lagrangian advection, level set method, fast marching method, etc. With the extensions, the method can successfully produce the realistic behavior of the leaking fluids.