SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Progressive forest split compression
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Smooth view-dependent level-of-detail control and its application to terrain rendering
Proceedings of the conference on Visualization '98
Progressive compression for lossless transmission of triangle meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Progressive lossless compression of arbitrary simplicial complexes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Visualization and Computer Graphics
Truly selective refinement of progressive meshes
GRIN'01 No description on Graphics interface 2001
A Fast Renormalisation for Arithmetic Coding
DCC '98 Proceedings of the Conference on Data Compression
FastMesh: Efficient View-Dependent Meshing
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
Wavelet-Based Progressive Compression Scheme for Triangle Meshes: Wavemesh
IEEE Transactions on Visualization and Computer Graphics
Efficient Implementation of Real-Time View-Dependent Multiresolution Meshing
IEEE Transactions on Visualization and Computer Graphics
Quick-VDR: Interactive View-Dependent Rendering of Massive Models
VIS '04 Proceedings of the conference on Visualization '04
A Multiresolution Representation for Massive Meshes
IEEE Transactions on Visualization and Computer Graphics
Geometry-guided progressive lossless 3D mesh coding with octree (OT) decomposition
ACM SIGGRAPH 2005 Papers
Streaming compression of triangle meshes
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Random-Accessible Compressed Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
Random Accessible Mesh Compression Using Mesh Chartification
IEEE Transactions on Visualization and Computer Graphics
Parallel view-dependent refinement of progressive meshes
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Out-of-Core Progressive Lossless Compression and Selective Decompression of Large Triangle Meshes
DCC '09 Proceedings of the 2009 Data Compression Conference
Technical Section: CHuMI viewer: Compressive huge mesh interactive viewer
Computers and Graphics
Progressive lossless mesh compression via incremental parametric refinement
SGP '09 Proceedings of the Symposium on Geometry Processing
Random accessible hierarchical mesh compression for interactive visualization
SGP '09 Proceedings of the Symposium on Geometry Processing
Rate-distortion optimization for progressive compression of 3D mesh with color attributes
The Visual Computer: International Journal of Computer Graphics
SMI 2012: Full Progressive compression of manifold polygon meshes
Computers and Graphics
Dependency-Free Parallel Progressive Meshes
Computer Graphics Forum
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This paper presents a new random accessible and progressive lossless manifold triangle mesh compression algorithm named POMAR. It allows to extract different parts of the input mesh at different levels of detail during the decompression. A smooth transition without artefacts is generated between adjacent regions decompressed at different levels of detail. Our approach allows selective decompression with low delay and compares favourably to previous random accessible and progressive schemes in terms of compression rates.