Area and volume coherence for efficient visualization of 3D scalar functions
VVS '90 Proceedings of the 1990 workshop on Volume visualization
A polygonal approximation to direct scalar volume rendering
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Progressive simplicial complexes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
ROAMing terrain: real-time optimally adapting meshes
VIS '97 Proceedings of the 8th conference on Visualization '97
Tetrahedral mesh compression with the cut-border machine
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Simplification of Tetrahedral meshes with accurate error evaluation
Proceedings of the conference on Visualization '00
TetFusion: an algorithm for rapid tetrahedral mesh simplification
Proceedings of the conference on Visualization '02
Variable Resolution Terrain Surfaces
Proceedings of the 8th Canadian Conference on Computational Geometry
Out-of-core compression for gigantic polygon meshes
ACM SIGGRAPH 2003 Papers
External Memory Management and Simplification of Huge Meshes
IEEE Transactions on Visualization and Computer Graphics
Selective Refinement Queries for Volume Visualization of Unstructured Tetrahedral Meshes
IEEE Transactions on Visualization and Computer Graphics
Projecting Tetrahedra without Rendering Artifacts
VIS '04 Proceedings of the conference on Visualization '04
Quick-VDR: Interactive View-Dependent Rendering of Massive Models
VIS '04 Proceedings of the conference on Visualization '04
Quadric-based simplification in any dimension
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2005 Papers
The Half-Edge Tree: A Compact Data Structure for Level-of-Detail Tetrahedral Meshes
SMI '05 Proceedings of the International Conference on Shape Modeling and Applications 2005
Out-of-core simplification and crack-free LOD volume rendering for irregular grids
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
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We present a meshing and rendering framework for large unstructured tetrahedral meshes which is based on a collection of segments that form a multi resolution model. Each segment contains several thousand tetrahedra and covers either a part of the original tetrahedral mesh or a simplified version of the mesh. The mesh can be adapted locally at run time to viewing and classification parameters by replacing segments with other segments. Dependencies between segments are stored in a hierarchical graph and ensure a consistent mesh at any time. So, we extend the concept of multi-triangulations from triangle meshes to tetrahedral meshes and show how hierarchical segments can be constructed easily for huge tetrahedral meshes.The segments are stored in a simple, but efficient compressed format which not only saves disc space but also allows for an easy calculation of the incidency information between segments at decompression time. A visualization system exploits the multi-triangulation to increase the interactivity of direct volume rendering, isosurface extraction and vector field visualization such that large meshes can be explored on standard PCs.