Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Three-dimensional alpha shapes
ACM Transactions on Graphics (TOG)
Zippered polygon meshes from range images
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Boundaries through scattered points of unknown density
Graphical Models and Image Processing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
r-regular shape reconstruction from unorganized points
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Isosurface extraction using particle systems
VIS '97 Proceedings of the 8th conference on Visualization '97
A new Voronoi-based surface reconstruction algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
An optimal algorithm for approximate nearest neighbor searching
SODA '94 Proceedings of the fifth annual ACM-SIAM symposium on Discrete algorithms
A simple algorithm for homeomorphic surface reconstruction
Proceedings of the sixteenth annual symposium on Computational geometry
An Algorithm for Finding Best Matches in Logarithmic Expected Time
ACM Transactions on Mathematical Software (TOMS)
Geometric structures for three-dimensional shape representation
ACM Transactions on Graphics (TOG)
Geometry and topology for mesh generation
Geometry and topology for mesh generation
Computational Geometry in C
The Ball-Pivoting Algorithm for Surface Reconstruction
IEEE Transactions on Visualization and Computer Graphics
Polynomial Surfaces Interpolating Arbitrary Triangulations
IEEE Transactions on Visualization and Computer Graphics
Reconstructing Surfaces by Volumetric Regularization Using Radial Basis Functions
IEEE Transactions on Pattern Analysis and Machine Intelligence
Truly selective refinement of progressive meshes
GRIN'01 No description on Graphics interface 2001
Fast Surface Reconstruction Using the Level Set Method
VLSM '01 Proceedings of the IEEE Workshop on Variational and Level Set Methods (VLSM'01)
A geometric convection approach of 3-D reconstruction
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
SMI '01 Proceedings of the International Conference on Shape Modeling & Applications
Efficient Implementation of Real-Time View-Dependent Multiresolution Meshing
IEEE Transactions on Visualization and Computer Graphics
Surface reconstruction based on compactly supported radial basis functions
Geometric modeling
Spectral surface reconstruction from noisy point clouds
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
A New Combinatorial Approach to Surface Reconstruction with Sharp Features
IEEE Transactions on Visualization and Computer Graphics
Image Processing, Analysis, and Machine Vision
Image Processing, Analysis, and Machine Vision
Surface and normal ensembles for surface reconstruction
Computer-Aided Design
On stochastic methods for surface reconstruction
The Visual Computer: International Journal of Computer Graphics
Poisson surface reconstruction
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Efficient Surface Reconstruction using Generalized Coulomb Potentials
IEEE Transactions on Visualization and Computer Graphics
Surface interpolation of meshes by geometric subdivision
Computer-Aided Design
Mesh repair with user-friendly topology control
Computer-Aided Design
A new mesh-growing algorithm for fast surface reconstruction
Computer-Aided Design
A new interpolation method in mesh reconstruction from 3D point cloud
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Advances in Engineering Software
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To reconstruct an object surface from a set of surface points, a fast, practical, and efficient priority driven algorithm is presented. The key idea of the method is to consider the shape changes of an object at the boundary of the mesh growing area and to create a priority queue to the advancing front of the mesh area according to the changes. The mesh growing process is then driven by the priority queue for efficient surface reconstruction. New and practical triangulation criteria are also developed to support the priority driven strategy and to construct a new triangle at each step of mesh growing in real time. The quality and correctness of the created triangles will be guaranteed by the triangulation criteria and topological operations. The algorithm can reconstruct an object surface from unorganized surface points in a fast and reliable manner. Moreover, it can successfully construct the surface of the objects with complex geometry or topology. The efficiency and robustness of the proposed algorithm is validated by extensive experiments.