Surface and normal ensembles for surface reconstruction

  • Authors:
  • Mincheol Yoon;Yunjin Lee;Seungyong Lee;Ioannis Ivrissimtzis;Hans-Peter Seidel

  • Affiliations:
  • Department of Computer Science and Engineering, POSTECH, San 31, Hyoja-dong, Pohang, 790-784, Republic of Korea;Department of Computer Science and Engineering, POSTECH, San 31, Hyoja-dong, Pohang, 790-784, Republic of Korea;Department of Computer Science and Engineering, POSTECH, San 31, Hyoja-dong, Pohang, 790-784, Republic of Korea;Department of Computer Science, Durham University, South Road, Durham DH1 3LE, UK;Max-Planck-Institut für Informatik, Stuhlsatzenhausweg 85, 66123 Saarbrücken, Germany

  • Venue:
  • Computer-Aided Design
  • Year:
  • 2007

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Abstract

The majority of the existing techniques for surface reconstruction and the closely related problem of normal reconstruction are deterministic. Their main advantages are the speed and, given a reasonably good initial input, the high quality of the reconstructed surfaces. Nevertheless, their deterministic nature may hinder them from effectively handling incomplete data with noise and outliers. An ensemble is a statistical technique which can improve the performance of deterministic algorithms by putting them into a statistics based probabilistic setting. In this paper, we study the suitability of ensembles in normal and surface reconstruction. We experimented with a widely used normal reconstruction technique [Hoppe H, DeRose T, Duchamp T, McDonald J, Stuetzle W. Surface reconstruction from unorganized points. Computer Graphics 1992;71-8] and Multi-level Partitions of Unity implicits for surface reconstruction [Ohtake Y, Belyaev A, Alexa M, Turk G, Seidel H-P. Multi-level partition of unity implicits. ACM Transactions on Graphics 2003;22(3):463-70], showing that normal and surface ensembles can successfully be combined to handle noisy point sets.