Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The Strength of Weak Learnability
Machine Learning
Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Automatic reconstruction of surfaces and scalar fields from 3D scans
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Direct construction of polynomial surfaces from dense range images through region growing
ACM Transactions on Graphics (TOG)
Fitting smooth surfaces to dense polygon meshes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A new Voronoi-based surface reconstruction algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Reconstruction and representation of 3D objects with radial basis functions
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Spherical averages and applications to spherical splines and interpolation
ACM Transactions on Graphics (TOG)
Constrained fitting in reverse engineering
Computer Aided Geometric Design
Multi-level partition of unity implicits
ACM SIGGRAPH 2003 Papers
Shape modeling with point-sampled geometry
ACM SIGGRAPH 2003 Papers
A Simple Approach for Point-Based Object Capturing and Rendering
IEEE Computer Graphics and Applications
Normal Improvement for Point Rendering
IEEE Computer Graphics and Applications
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
Spectral surface reconstruction from noisy point clouds
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Overfitting control for surface reconstruction
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Bilateral estimation of vertex normal for point-sampled models
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and its Applications - Volume Part I
Post-processing of scanned 3D surface data
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Normal estimation for point clouds: a comparison study for a Voronoi based method
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Technical Section: Variational Bayesian noise estimation of point sets
Computers and Graphics
On surface reconstruction: A priority driven approach
Computer-Aided Design
Technical Section: Robust normal estimation for point clouds with sharp features
Computers and Graphics
Bootstrap-based normal reconstruction
Proceedings of the 7th international conference on Curves and Surfaces
SMI 2012: Full Consensus meshing
Computers and Graphics
Fast and Robust Normal Estimation for Point Clouds with Sharp Features
Computer Graphics Forum
SMI 2013: Point cloud normal estimation via low-rank subspace clustering
Computers and Graphics
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The majority of the existing techniques for surface reconstruction and the closely related problem of normal reconstruction are deterministic. Their main advantages are the speed and, given a reasonably good initial input, the high quality of the reconstructed surfaces. Nevertheless, their deterministic nature may hinder them from effectively handling incomplete data with noise and outliers. An ensemble is a statistical technique which can improve the performance of deterministic algorithms by putting them into a statistics based probabilistic setting. In this paper, we study the suitability of ensembles in normal and surface reconstruction. We experimented with a widely used normal reconstruction technique [Hoppe H, DeRose T, Duchamp T, McDonald J, Stuetzle W. Surface reconstruction from unorganized points. Computer Graphics 1992;71-8] and Multi-level Partitions of Unity implicits for surface reconstruction [Ohtake Y, Belyaev A, Alexa M, Turk G, Seidel H-P. Multi-level partition of unity implicits. ACM Transactions on Graphics 2003;22(3):463-70], showing that normal and surface ensembles can successfully be combined to handle noisy point sets.