Surface and normal ensembles for surface reconstruction
Computer-Aided Design
Ensembles for normal and surface reconstructions
GMP'06 Proceedings of the 4th international conference on Geometric Modeling and Processing
SMI 2012: Full Consensus meshing
Computers and Graphics
Robust filtering of noisy scattered point data
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
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This paper proposes the use of neural network ensembles to boost the performance of a neural network based surface reconstruction algorithm. Ensemble is a very popular and powerful statistical technique based on the idea of averaging several outputs of a probabilistic algorithm. In the context of surface reconstruction, two main problems arise. The first is finding an efficient way to average meshes with different connectivity, and the second is tuning the parameters for surface reconstruction to maximize the performance of the ensemble. We solve the first problem by voxelizing all the meshes on the same regular grid and taking majority vote on each voxel. We tune the parameters experimentally, borrowing ideas from weak learning methods.