Scale-Space and Edge Detection Using Anisotropic Diffusion
IEEE Transactions on Pattern Analysis and Machine Intelligence
Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Free-form shape design using triangulated surfaces
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Automatic reconstruction of surfaces and scalar fields from 3D scans
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A new Voronoi-based surface reconstruction algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Computing vertex normals from polygonal facets
Journal of Graphics Tools
Weights for computing vertex normals from facet normals
Journal of Graphics Tools
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Reconstruction and representation of 3D objects with radial basis functions
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Spectral processing of point-sampled geometry
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Pointshop 3D: an interactive system for point-based surface editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the conference on Visualization '01
Efficient adaptive simplification of massive meshes
Proceedings of the conference on Visualization '01
Efficient simplification of point-sampled surfaces
Proceedings of the conference on Visualization '02
Estimating surface normals in noisy point cloud data
Proceedings of the nineteenth annual symposium on Computational geometry
Shape modeling with point-sampled geometry
ACM SIGGRAPH 2003 Papers
Non-iterative, feature-preserving mesh smoothing
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
Continuous Shading of Curved Surfaces
IEEE Transactions on Computers
Constructing NURBS surface model from scattered and unorganized range data
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Surface and normal ensembles for surface reconstruction
Computer-Aided Design
Voronoi-based variational reconstruction of unoriented point sets
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Ensembles for normal and surface reconstructions
GMP'06 Proceedings of the 4th international conference on Geometric Modeling and Processing
Bootstrap-based normal reconstruction
Proceedings of the 7th international conference on Curves and Surfaces
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Vertex normal is an essential surface attribute for point-based rendering and modelling. Based on scale space theory, we propose a bilateral vertex normal estimation algorithm for point-sampled models. We adaptively construct multiple local polygonal rings for each vertex after a multi-layer neighbor decomposition, the vertex normals are then computed by applying a bilateral estimation scheme on the multi-layer neighbors. A brief survey of vertex normal estimation on point-sampled surfaces is also presented in this paper, and the detailed comparisons of the different methods on theoretical basis, time and space complexity, applied environments, numerical implementations and effects with different initial conditions are analyzed.