A survey of methods for recovering quadrics in triangle meshes
ACM Computing Surveys (CSUR)
Signed Distance Computation Using the Angle Weighted Pseudonormal
IEEE Transactions on Visualization and Computer Graphics
Triangular surface mesh fairing via Gaussian curvature flow
Journal of Computational and Applied Mathematics - Special issue: The international symposium on computing and information (ISCI2004)
An anisotropic scale-invariant unstructured mesh generator suitable for volumetric imaging data
Journal of Computational Physics
Computing vertex normals from arbitrary meshes
ISCGAV'09 Proceedings of the 9th WSEAS international conference on Signal processing, computational geometry and artificial vision
New computation of normal vector and curvature
WSEAS Transactions on Computers
Modeling smooth shape using subdivision on differential coordinates
Computer-Aided Design
Bilateral estimation of vertex normal for point-sampled models
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and its Applications - Volume Part I
An accurate vertex normal computation scheme
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Parallel feature-preserving mesh smoothing
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part IV
A study of different modeling choices for simulating platelets within the immersed boundary method
Applied Numerical Mathematics
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