Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Holes and genus of 2D and 3D digital images
CVGIP: Graphical Models and Image Processing
Consistent solid and boundary representations from arbitrary polygonal data
Proceedings of the 1997 symposium on Interactive 3D graphics
Computing homology groups of simplicial complexes in R3
Journal of the ACM (JACM)
Matchmaker: manifold BReps for non-manifold r-sets
Proceedings of the fifth ACM symposium on Solid modeling and applications
Topology-reducing surface simplification using a discrete solid representation
ACM Transactions on Graphics (TOG)
Introduction to Algorithms
Topology Simplification for Polygonal Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
RSVP: A Geometric Toolkit for Controlled Repair of Solid Models
IEEE Transactions on Visualization and Computer Graphics
Cutting and Stitching: Converting Sets of Polygons to Manifold Surfaces
IEEE Transactions on Visualization and Computer Graphics
Simplification and Repair of Polygonal Models Using Volumetric Techniques
IEEE Transactions on Visualization and Computer Graphics
GRIN'01 No description on Graphics interface 2001
Isosurface Reconstruction with Topology Control
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
ACM SIGGRAPH 2003 Papers
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Removing excess topology from isosurfaces
ACM Transactions on Graphics (TOG)
The Marching Intersections algorithm for merging range images
The Visual Computer: International Journal of Computer Graphics
Context-based surface completion
ACM SIGGRAPH 2004 Papers
Robust repair of polygonal models
ACM SIGGRAPH 2004 Papers
Automatic restoration of polygon models
ACM Transactions on Graphics (TOG)
ReMESH: An Interactive Environment to Edit and Repair Triangle Meshes
SMI '06 Proceedings of the IEEE International Conference on Shape Modeling and Applications 2006
Topology Repair of Solid Models Using Skeletons
IEEE Transactions on Visualization and Computer Graphics
Editing the topology of 3D models by sketching
ACM SIGGRAPH 2007 papers
Atomic volumes for mesh completion
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Discovering structural regularity in 3D geometry
ACM SIGGRAPH 2008 papers
Single-pass GPU solid voxelization for real-time applications
GI '08 Proceedings of graphics interface 2008
On surface reconstruction: A priority driven approach
Computer-Aided Design
Fixing geometric errors on polygonal models: a survey
Journal of Computer Science and Technology
Optimizing the topological and combinatorial complexity of isosurfaces
Computer-Aided Design
A partial mesh replacement technique for design modification in rapid prototyping
Computers and Industrial Engineering
TransforMesh: a topology-adaptive mesh-based approach to surface evolution
ACCV'07 Proceedings of the 8th Asian conference on Computer vision - Volume Part II
A lightweight approach to repairing digitized polygon meshes
The Visual Computer: International Journal of Computer Graphics
Technical Section: Automatic hole-filling of CAD models with feature-preserving
Computers and Graphics
Polygon mesh repairing: An application perspective
ACM Computing Surveys (CSUR)
Hi-index | 0.00 |
Limitations of current 3D acquisition technology often lead to polygonal meshes exhibiting a number of geometrical and topological defects which prevent them from widespread use. In this paper we present a new method for model repair which takes as input an arbitrary polygonal mesh and outputs a valid 2-manifold triangle mesh. Unlike previous work, our method allows users to quickly identify areas with potential topological errors and to choose how to fix them in a user-friendly manner. Key steps of our algorithm include the conversion of the input model into a set of voxels, the use of morphological operators to allow the user to modify the topology of the discrete model, and the conversion of the corrected voxel set back into a 2-manifold triangle mesh. Our experiments demonstrate that the proposed algorithm is suitable for repairing meshes of a large class of shapes.