Journal of Mathematical Imaging and Vision - Special issue on mathematical imaging
Pipeline rendering: interaction and realism through hardware-based multi-pass rendering
Pipeline rendering: interaction and realism through hardware-based multi-pass rendering
Controlled simplification of genus for polygonal models
VIS '97 Proceedings of the 8th conference on Visualization '97
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Topology-reducing surface simplification using a discrete solid representation
ACM Transactions on Graphics (TOG)
Dual contouring of hermite data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Transparency and Antialiasing Algorithms Implemented with the Virtual Pixel Maps Technique
IEEE Computer Graphics and Applications
A three-dimensional holes closing algorithm
DCGA '96 Proceedings of the 6th International Workshop on Discrete Geometry for Computer Imagery
Simplification and Repair of Polygonal Models Using Volumetric Techniques
IEEE Transactions on Visualization and Computer Graphics
GRIN'01 No description on Graphics interface 2001
Isosurface Reconstruction with Topology Control
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
A sketching interface for articulated figure animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Removing excess topology from isosurfaces
ACM Transactions on Graphics (TOG)
Robust repair of polygonal models
ACM SIGGRAPH 2004 Papers
Proceedings of the 2005 symposium on Interactive 3D graphics and games
A sketch-based interface for detail-preserving mesh editing
ACM SIGGRAPH 2005 Papers
Extraction of Topologically Simple Isosurfaces from Volume Datasets
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Automatic restoration of polygon models
ACM Transactions on Graphics (TOG)
Algorithmic Topology and Classification of 3-Manifolds (Algorithms and Computation in Mathematics)
Algorithmic Topology and Classification of 3-Manifolds (Algorithms and Computation in Mathematics)
Topology Repair of Solid Models Using Skeletons
IEEE Transactions on Visualization and Computer Graphics
Fixing geometric errors on polygonal models: a survey
Journal of Computer Science and Technology
Carving for topology simplification of polygonal meshes
Computer-Aided Design
Modeling and rendering of impossible figures
ACM Transactions on Graphics (TOG)
A carving framework for topology simplification of polygonal meshes
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
Mesh repair with user-friendly topology control
Computer-Aided Design
SMI 2011: Full Paper: Geometric models with weigthed topology
Computers and Graphics
Polygon mesh repairing: An application perspective
ACM Computing Surveys (CSUR)
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We present a method for modifying the topology of a 3D model with user control. The heart of our method is a guided topology editing algorithm. Given a source model and a user-provided target shape, the algorithm modifies the source so that the resulting model is topologically consistent with the target. Our algorithm permits removing or adding various topological features (e.g., handles, cavities and islands) in a common framework and ensures that each topological change is made by minimal modification to the source model. To create the target shape, we have also designed a convenient 2D sketching interface for drawing 3D line skeletons. As demonstrated in a suite of examples, the use of sketching allows more accurate removal of topological artifacts than previous methods, and enables creative designs with specific topological goals.