Machine interpretation of line drawings
Machine interpretation of line drawings
Principal Warps: Thin-Plate Splines and the Decomposition of Deformations
IEEE Transactions on Pattern Analysis and Machine Intelligence
On the consistency of line-drawings, obtained by projections of piecewise planar objects
Journal of Mathematical Imaging and Vision
The animation of M.C. Escher's “Belvedere”
ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Structured importance sampling of environment maps
ACM SIGGRAPH 2003 Papers
A data-driven reflectance model
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2004 Papers
FiberMesh: designing freeform surfaces with 3D curves
ACM SIGGRAPH 2007 papers
Editing the topology of 3D models by sketching
ACM SIGGRAPH 2007 papers
ShapePalettes: interactive normal transfer via sketching
ACM SIGGRAPH 2007 papers
DynaFusion: a modeling system for interactive impossible objects
NPAR '08 Proceedings of the 6th international symposium on Non-photorealistic animation and rendering
A framework for multiperspective rendering
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
SMI 2011: Full Paper: Modeling (seemingly) impossible models
Computers and Graphics
Digital Camouflage Images Using Two-scale Decomposition
Computer Graphics Forum
The Visual Computer: International Journal of Computer Graphics
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This article introduces an optimization approach for modeling and rendering impossible figures. Our solution is inspired by how modeling artists construct physical 3D models to produce a valid 2D view of an impossible figure. Given a set of 3D locally possible parts of the figure, our algorithm automatically optimizes a view-dependent 3D model, subject to the necessary 3D constraints for rendering the impossible figure at the desired novel viewpoint. A linear and constrained least-squares solution to the optimization problem is derived, thereby allowing an efficient computation and rendering new views of impossible figures at interactive rates. Once the optimized model is available, a variety of compelling rendering effects can be applied to the impossible figure.