Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Fundamentals of digital image processing
Fundamentals of digital image processing
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Topological considerations in isosurface generation
ACM Transactions on Graphics (TOG)
Filling gaps in the boundary of a polyhedron
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A signal processing approach to fair surface design
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Model simplification using vertex-clustering
Proceedings of the 1997 symposium on Interactive 3D graphics
Consistent solid and boundary representations from arbitrary polygonal data
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View-dependent simplification of arbitrary polygonal environments
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Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Progressive simplicial complexes
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A topology modifying progressive decimation algorithm
VIS '97 Proceedings of the 8th conference on Visualization '97
VIS '97 Proceedings of the 8th conference on Visualization '97
Controlled simplification of genus for polygonal models
VIS '97 Proceedings of the 8th conference on Visualization '97
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
An accurate method for voxelizing polygon meshes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Simplifying surfaces with color and texture using quadric error metrics
Proceedings of the conference on Visualization '98
Converting sets of polygons to manifold surfaces by cutting and stitching
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Topology Simplification for Polygonal Virtual Environments
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Evaluation of Memoryless Simplification
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IEEE Computer Graphics and Applications
A topology-based approach for shell-closure
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Voxel based object simplification
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A Walk Through the Planned CS Building
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Error Correction of a Large Architectural Model: The Henderson County Courthouse
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Volume sampled voxelization of geometric primitives
VIS '93 Proceedings of the 4th conference on Visualization '93
Implicit modeling of swept surfaces and volumes
VIS '94 Proceedings of the conference on Visualization '94
An evaluation of reconstruction filters for volume rendering
VIS '94 Proceedings of the conference on Visualization '94
Efficient max-norm distance computation and reliable voxelization
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Removing excess topology from isosurfaces
ACM Transactions on Graphics (TOG)
Robust repair of polygonal models
ACM SIGGRAPH 2004 Papers
Interpolating and approximating implicit surfaces from polygon soup
ACM SIGGRAPH 2004 Papers
Topology preserving surface extraction using adaptive subdivision
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Hardware-based simulation and collision detection for large particle systems
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Tightening: curvature-limiting morphological simplification
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Mason: morphological simplification
Graphical Models
Automatic restoration of polygon models
ACM Transactions on Graphics (TOG)
Bilateral Recovering of Sharp Edges on Feature-Insensitive Sampled Meshes
IEEE Transactions on Visualization and Computer Graphics
GI '06 Proceedings of Graphics Interface 2006
3D distance transform adaptive filtering for smoothing and denoising triangle meshes
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Real-time automatic 3D scene generation from natural language voice and text descriptions
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Geometric modeling based on triangle meshes
ACM SIGGRAPH 2006 Courses
Interpolating and approximating implicit surfaces from polygon soup
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Technical Section: Ellipsoidal-blob approximation of 3D models and its applications
Computers and Graphics
3D registration of partially overlapping surfaces using a volumetric approach
Image and Vision Computing
Topology Repair of Solid Models Using Skeletons
IEEE Transactions on Visualization and Computer Graphics
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Editing the topology of 3D models by sketching
ACM SIGGRAPH 2007 papers
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
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Simplified patterns for extracting the isosurfaces of solid objects
Image and Vision Computing
A Sharpness-Dependent Filter for Recovering Sharp Features in Repaired 3D Mesh Models
IEEE Transactions on Visualization and Computer Graphics
Computing geometry-aware handle and tunnel loops in 3D models
ACM SIGGRAPH 2008 papers
Fast viscoelastic behavior with thin features
ACM SIGGRAPH 2008 papers
Single-pass GPU solid voxelization for real-time applications
GI '08 Proceedings of graphics interface 2008
A Robust Method for Filling Holes in 3D Meshes Based on Image Restoration
ACIVS '08 Proceedings of the 10th International Conference on Advanced Concepts for Intelligent Vision Systems
Integral invariants for robust geometry processing
Computer Aided Geometric Design
Generation of Unit-Width Curve Skeletons Based on Valence Driven Spatial Median (VDSM)
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
A visibility algorithm for converting 3D meshes into editable 2D vector graphics
ACM SIGGRAPH 2009 papers
Fixing geometric errors on polygonal models: a survey
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Repairing and meshing imperfect shapes with Delaunay refinement
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Incremental reconstruction of sharp edges on mesh surfaces
Computer-Aided Design
Mesh fusion using a new and improved implicit vector field surface representation
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User-assisted simplification method for triangle meshes preserving boundaries
Computer-Aided Design
Massive mesh hole repair minimizing user intervention
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Marching triangle polygonization for efficient surface reconstruction from its distance transform
DGCI'09 Proceedings of the 15th IAPR international conference on Discrete geometry for computer imagery
Seamless fracture in a production pipeline
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Feature-preserving 3D thumbnail creation via mesh decomposition and approximation
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Mesh repair with user-friendly topology control
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Automatic assessment of the torsional alignment of the knee joint in three-dimension visualization
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Three-dimensional object registration using the wavelet transform
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Harmonic field based volume model construction from triangle soup
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Automatic Grid Resolution and Efficient Triangulation of Implicit Vector Field
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Single-tooth modeling for 3D dental model
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Image Guided Reconstruction of Un-sampled Data: A Filling Technique for Cultural Heritage Models
International Journal of Computer Vision
Voxel-based assessment of printability of 3D shapes
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3D shape restoration via matrix recovery
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Voxel-based shape decomposition for feature-preserving 3D thumbnail creation
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CAD and mesh repair with Radial Basis Functions
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Technical Section: Automatic hole-filling of CAD models with feature-preserving
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Accurate measurement of cartilage morphology using a 3d laser scanner
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A novel template-based automatic rigging algorithm
Computer Animation and Virtual Worlds
Elasticity-inspired deformers for character articulation
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Robust generation of signed distance fields from triangle meshes
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A particle-based modeling framework for thrombo-emboli simulation
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Engineering analysis in imprecise geometric models
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Polygon mesh repairing: An application perspective
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Robust inside-outside segmentation using generalized winding numbers
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Geodesic voxel binding for production character meshes
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Out-of-core construction of sparse voxel octrees
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An efficient and collision-free hole-filling algorithm for orthodontics
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A triangulation-based hole patching method using differential evolution
Computer-Aided Design
A new relative chain code in 3D
Pattern Recognition
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Two important tools for manipulating polygonal models are simplification and repair and we present voxel-based methods for performing both of these tasks. We describe a method for converting polygonal models to a volumetric representation in a way that handles models with holes, double walls, and intersecting parts. This allows us to perform polygon model repair simply by converting a model to and from the volumetric domain. We also describe a new topology-altering simplification method that is based on 3D morphological operators. Visually unimportant features such as tubes and holes may be eliminated from a model by the open and close morphological operators. Our simplification approach accepts polygonal models as input, scan converts these to create a volumetric description, performs topology modification, and then converts the results back to polygons. We then apply a topology-preserving polygon simplification technique to produce a final model. Our simplification method produces results that are everywhere manifold.