A Method for Registration of 3-D Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
A new Voronoi-based surface reconstruction algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Compression of time-dependent geometry
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
The ellipsoidal skeleton in medical applications
Proceedings of the sixth ACM symposium on Solid modeling and applications
Topology matching for fully automatic similarity estimation of 3D shapes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Computer Aided Geometric Design
Simplification and Repair of Polygonal Models Using Volumetric Techniques
IEEE Transactions on Visualization and Computer Graphics
Content based retrieval of VRML objects: an iterative and interactive approach
Proceedings of the sixth Eurographics workshop on Multimedia 2001
3D zernike descriptors for content based shape retrieval
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Rotation invariant spherical harmonic representation of 3D shape descriptors
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Matching 3D Models with Shape Distributions
SMI '01 Proceedings of the International Conference on Shape Modeling & Applications
Skeletal Parameter Estimation from Optical Motion Capture Data
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
ACM SIGGRAPH 2005 Papers
Mean value coordinates for closed triangular meshes
ACM SIGGRAPH 2005 Papers
Simple and efficient compression of animation sequences
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Self-Calibrating Optical Motion Tracking for Articulated Bodies
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Salient geometric features for partial shape matching and similarity
ACM Transactions on Graphics (TOG)
Computer Aided Geometric Design - Special issue: Geometric modelling and differential geometry
ACM SIGGRAPH 2006 Papers
Automatic Kinematic Chain Building from Feature Trajectories of Articulated Objects
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1
Automatic learning of articulated skeletons from 3d marker trajectories
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Joint-aware manipulation of deformable models
ACM SIGGRAPH 2009 papers
Abstraction of man-made shapes
ACM SIGGRAPH Asia 2009 papers
Structure recovery by part assembly
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
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We propose a method to automatically transform mesh animations into animation collages, i.e. moving assemblies of shape primitives from a database given by an artist. An animation collage is a complete reassembly of the original animation in a new abstract visual style that imitates the spatio-temporal shape and deformation of the input. Our algorithm automatically decomposes input animations into plausible approximately rigid segments and fits to each segment one shape from the database by means of a spatio-temporal matching procedure. The collage is then animated in compliance with the original's shape and motion. Apart from proposing solutions to a number of spatio-temporal alignment problems, this work is an interesting add-on to the graphics artist's toolbox with many applications in arts, non-photorealistic rendering, and animated movie productions. We exemplify the beauty of animation collages by showing results created with our software prototype.