Computational studies of human motion: part 1, tracking and motion synthesis
Foundations and Trends® in Computer Graphics and Vision
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Practical motion capture in everyday surroundings
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Example-based skeleton extraction
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Learning Articulated Structure and Motion
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Towards a low cost multi-camera marker based human motion capture system
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A case for web-based interactive 3D game using motion capture data
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Marker-based human motion capture in multiview sequences
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Full body interaction for serious games in motor rehabilitation
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Real-time classification of dance gestures from skeleton animation
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Automatic learning of articulated skeletons from 3d marker trajectories
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Content-aware exaggerated editing for life-like captured animations
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Estimating human motion from multiple Kinect sensors
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Reconstructing 3D tree models using motion capture and particle flow
International Journal of Computer Games Technology
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In this paper we present an algorithm for automatically estimating a subjectýs skeletal structure from optical motion capture data. Our algorithm consists of a series of steps that cluster markers into segment groups, determine the topological connectivity between these groups, and locate the positions of their connecting joints. Our problem formulation makes use of fundamental distance constraints that must hold for markers attached to an articulated structure, and we solve the resulting systems using a combination of spectral clustering and nonlinear optimization. We have tested our algorithms using data from both passive and active optical motion capture devices. Our results show that the system works reliably even with as few as one or two markers on each segment. For data recorded from human subjects, the system determines the correct topology and qualitatively accurate structure. Tests with a mechanical calibration linkage demonstrate errors for inferred segment lengths on average of only two percent. We discuss applications of our methods for commercial human figure animation, and for identifying human or animal subjects based on their motion independent of marker placement or feature selection.