Practical methods of optimization; (2nd ed.)
Practical methods of optimization; (2nd ed.)
Introduction to algorithms
Interactive spacetime control for animation
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Numerical recipes in C (2nd ed.): the art of scientific computing
Numerical recipes in C (2nd ed.): the art of scientific computing
First Sight: A Human Body Outline Labeling System
IEEE Transactions on Pattern Analysis and Machine Intelligence
Motion editing with spacetime constraints
Proceedings of the 1997 symposium on Interactive 3D graphics
Pfinder: Real-Time Tracking of the Human Body
IEEE Transactions on Pattern Analysis and Machine Intelligence
The visual analysis of human movement: a survey
Computer Vision and Image Understanding
Animating rotation with quaternion curves
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Reconstruction of articulated objects from point correspondences in a single uncalibrated image
Computer Vision and Image Understanding
A survey of computer vision-based human motion capture
Computer Vision and Image Understanding - Modeling people toward vision-based underatanding of a person's shape, appearance, and movement
Tracking and modeling people in video sequences
Computer Vision and Image Understanding - Modeling people toward vision-based underatanding of a person's shape, appearance, and movement
3D articulated models and multiview tracking with physical forces
Computer Vision and Image Understanding - Modeling people toward vision-based underatanding of a person's shape, appearance, and movement
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Design of a digital library for human movement
Proceedings of the 1st ACM/IEEE-CS joint conference on Digital libraries
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Scattered Data Interpolation with Multilevel B-Splines
IEEE Transactions on Visualization and Computer Graphics
Visual Tracking of High DOF Articulated Structures: an Application to Human Hand Tracking
ECCV '94 Proceedings of the Third European Conference-Volume II on Computer Vision - Volume II
Implicit Probabilistic Models of Human Motion for Synthesis and Tracking
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part I
Evaluating Video-Based Motion Capture
CA '02 Proceedings of the Computer Animation
Model-based estimation of 3D human motion with occlusion based on active multi-viewpoint selection
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
Singularity Analysis for Articulated Object Tracking
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Tracking People with Twists and Exponential Maps
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Cardboard People: A Parameterized Model of Articulated Image Motion
FG '96 Proceedings of the 2nd International Conference on Automatic Face and Gesture Recognition (FG '96)
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Unsupervised Learning of Human Motion
IEEE Transactions on Pattern Analysis and Machine Intelligence
Model-Based Multiple View Reconstruction of People
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Constraining Human Body Tracking
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Twist Based Acquisition and Tracking of Animal and Human Kinematics
International Journal of Computer Vision
A Model Based Approach in Extracting and Generating Human Motion
ICPR '98 Proceedings of the 14th International Conference on Pattern Recognition-Volume 2 - Volume 2
Skeletal Parameter Estimation from Optical Motion Capture Data
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
Monocular 3-D Tracking of the Golf Swing
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
Articulated Pose Estimation in a Learned Smooth Space of Feasible Solutions
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Workshops - Volume 03
3D Human Motion Reconstruction Using Video Processing
ICISP '08 Proceedings of the 3rd international conference on Image and Signal Processing
A non-photorealistic motion generation system
ICACT'09 Proceedings of the 11th international conference on Advanced Communication Technology - Volume 2
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Video taken from a single monocular camera is the most common means of recording human motion. In this article, we present a practical, semiautomatic method for synthesizing a human motion that is guided by such video. After preprocessing an input video, we select a precaptured motion clip called a reference motion from a motion library. We then compute the sequence of body configurations of a virtual character by deforming this motion, according to spacetime constraints derived from a sequence of 2D features in the input video. Experimental results show that our method can synthesize highly dynamic motions, such as kicking and header motions of soccer players. We also showed the potential of our scheme as a new paradigm for motion capture, that is, capturing motions from videos taken with a monocular camera, even outside a motion capture studio.