Fast subsequence matching in time-series databases
SIGMOD '94 Proceedings of the 1994 ACM SIGMOD international conference on Management of data
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
The Recognition of Human Movement Using Temporal Templates
IEEE Transactions on Pattern Analysis and Machine Intelligence
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Recognition of human body motion using phase space constraints
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Rhythmic-motion synthesis based on motion-beat analysis
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Segmenting motion capture data into distinct behaviors
GI '04 Proceedings of the 2004 Graphics Interface Conference
Recognizing Human Actions: A Local SVM Approach
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 3 - Volume 03
Example-based control of human motion
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
A system for analyzing and indexing human-motion databases
Proceedings of the 2005 ACM SIGMOD international conference on Management of data
Skeletal Parameter Estimation from Optical Motion Capture Data
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
Efficient content-based retrieval of motion capture data
ACM SIGGRAPH 2005 Papers
An efficient search algorithm for motion data using weighted PCA
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Pattern Recognition and Machine Learning (Information Science and Statistics)
Pattern Recognition and Machine Learning (Information Science and Statistics)
Motion templates for automatic classification and retrieval of motion capture data
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Exact indexing of dynamic time warping
VLDB '02 Proceedings of the 28th international conference on Very Large Data Bases
Indexing large human-motion databases
VLDB '04 Proceedings of the Thirtieth international conference on Very large data bases - Volume 30
Performance-based control interface for character animation
ACM SIGGRAPH 2009 papers
Action capture with accelerometers
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
3D human action recognition using spatio-temporal motion templates
ICCV'05 Proceedings of the 2005 international conference on Computer Vision in Human-Computer Interaction
Real-time human pose recognition in parts from single depth images
CVPR '11 Proceedings of the 2011 IEEE Conference on Computer Vision and Pattern Recognition
Super Mirror: a kinect interface for ballet dancers
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Small gestures go a long way: how many bits per gesture do recognizers actually need?
Proceedings of the Designing Interactive Systems Conference
Emergency medicine training with gesture driven interactive 3D simulations
Proceedings of the 2012 ACM workshop on User experience in e-learning and augmented technologies in education
Action recognition for human-marionette interaction
Proceedings of the 20th ACM international conference on Multimedia
Action tutor: real-time exemplar-based sequential movement assessment with kinect sensor
Proceedings of the 20th ACM international conference on Multimedia
Real-time dance pattern recognition invariant to anthropometric and temporal differences
ACIVS'12 Proceedings of the 14th international conference on Advanced Concepts for Intelligent Vision Systems
Exploring the Trade-off Between Accuracy and Observational Latency in Action Recognition
International Journal of Computer Vision
MotionDraw: a tool for enhancing art and performance using kinect
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Optimal joint selection for skeletal data from RGB-D devices using a genetic algorithm
MICAI'12 Proceedings of the 11th Mexican international conference on Advances in Computational Intelligence - Volume Part II
Graph-based analysis of physical exercise actions
Proceedings of the 1st ACM international workshop on Multimedia indexing and information retrieval for healthcare
Markerless motion capture integrated with human modeling for virtual ergonomics
DHM'13 Proceedings of the 4th international conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management: human body modeling and ergonomics - Volume Part II
Online RGB-D gesture recognition with extreme learning machines
Proceedings of the 15th ACM on International conference on multimodal interaction
Ongoing human action recognition with motion capture
Pattern Recognition
Somatosensory interaction for real-time large scale roaming
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
A real-time system for motion retrieval and interpretation
Pattern Recognition Letters
Evolutionary joint selection to improve human action recognition with RGB-D devices
Expert Systems with Applications: An International Journal
Positional acts: using a Kinect™ sensor to reconfigure patient roles within radiotherapy treatment
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Pattern Recognition Letters
Pose-based human action recognition via sparse representation in dissimilarity space
Journal of Visual Communication and Image Representation
Online gesture recognition from pose kernel learning and decision forests
Pattern Recognition Letters
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We present a real-time gesture classification system for skeletal wireframe motion. Its key components include an angular representation of the skeleton designed for recognition robustness under noisy input, a cascaded correlation-based classifier for multivariate time-series data, and a distance metric based on dynamic time-warping to evaluate the difference in motion between an acquired gesture and an oracle for the matching gesture. While the first and last tools are generic in nature and could be applied to any gesture-matching scenario, the classifier is conceived based on the assumption that the input motion adheres to a known, canonical time-base: a musical beat. On a benchmark comprising 28 gesture classes, hundreds of gesture instances recorded using the XBOX Kinect platform and performed by dozens of subjects for each gesture class, our classifier has an average accuracy of 96:9%, for approximately 4-second skeletal motion recordings. This accuracy is remarkable given the input noise from the real-time depth sensor.