An HMM-Based Threshold Model Approach for Gesture Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence
Understanding Motion Capture for Computer Animation and Video Games
Understanding Motion Capture for Computer Animation and Video Games
Histograms of Oriented Gradients for Human Detection
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 1 - Volume 01
Motion templates for automatic classification and retrieval of motion capture data
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Hand gesture recognition based on dynamic Bayesian network framework
Pattern Recognition
Object Detection with Discriminatively Trained Part-Based Models
IEEE Transactions on Pattern Analysis and Machine Intelligence
Real-time classification of dance gestures from skeleton animation
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Continuous body and hand gesture recognition for natural human-computer interaction
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special Issue on Affective Interaction in Natural Environments
Real-time human pose recognition in parts from single depth images
CVPR '11 Proceedings of the 2011 IEEE Conference on Computer Vision and Pattern Recognition
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
Expandable Data-Driven Graphical Modeling of Human Actions Based on Salient Postures
IEEE Transactions on Circuits and Systems for Video Technology
Mining actionlet ensemble for action recognition with depth cameras
CVPR '12 Proceedings of the 2012 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)
Recognizing actions using depth motion maps-based histograms of oriented gradients
Proceedings of the 20th ACM international conference on Multimedia
Berkeley MHAD: A comprehensive Multimodal Human Action Database
WACV '13 Proceedings of the 2013 IEEE Workshop on Applications of Computer Vision (WACV)
Human gesture recognition on product manifolds
The Journal of Machine Learning Research
Hollywood 3D: Recognizing Actions in 3D Natural Scenes
CVPR '13 Proceedings of the 2013 IEEE Conference on Computer Vision and Pattern Recognition
HON4D: Histogram of Oriented 4D Normals for Activity Recognition from Depth Sequences
CVPR '13 Proceedings of the 2013 IEEE Conference on Computer Vision and Pattern Recognition
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Gesture recognition is needed in many applications such as human-computer interaction and sign language recognition. The challenges of building an actual recognition system do not lie only in reaching an acceptable recognition accuracy but also with requirements for fast online processing. In this paper, we propose a method for online gesture recognition using RGB-D data from a Kinect sensor. Frame-level features are extracted from RGB frames and the skeletal model obtained from the depth data, and then classified by multiple extreme learning machines. The outputs from the classifiers are aggregated to provide the final classification results for the gestures. We test our method on the ChaLearn multi-modal gesture challenge data. The results of the experiments demonstrate that the method can perform effective multi-class gesture recognition in real-time.