Indexing large human-motion databases

  • Authors:
  • Eamonn Keogh;Themistoklis Palpanas;Victor B. Zordan;Dimitrios Gunopulos;Marc Cardle

  • Affiliations:
  • Department of Computer Science, University of California, Riverside;Department of Computer Science, University of California, Riverside;Department of Computer Science, University of California, Riverside;Department of Computer Science, University of California, Riverside;Computer Laboratory, University of Cambridge

  • Venue:
  • VLDB '04 Proceedings of the Thirtieth international conference on Very large data bases - Volume 30
  • Year:
  • 2004

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Abstract

Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actors, is the most promising approach offered thus far for animating realistic human characters. However, the manipulation of such data for general use and re-use is not yet a solved problem. Many of the existing techniques dealing with editing motion rely on indexing for annotation, segmentation, and re-ordering of the data. Euclidean distance is inappropriate for solving these indexing problems because of the inherent variability found in human motion. The limitations of Euclidean distance stems from the fact that it is very sensitive to distortions in the time axis. A partial solution to this problem, Dynamic Time Warping (DTW), aligns the time axis before calculating the Euclidean distance. However, DTW can only address the problem of local scaling. As we demonstrate in this paper, global or uniform scaling is just as important in the indexing of human motion. We propose a novel technique to speed up similarity search under uniform scaling, based on bounding envelopes. Our technique is intuitive and simple to implement. We describe algorithms that make use of this technique, we perform an experimental analysis with real datasets, and we evaluate it in the context of a motion capture processing system. The results demonstrate the utility of our approach, and show that we can achieve orders of magnitude of speedup over the brute force approach, the only alternative solution currently available.