Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Interactive video mirrors for sports training
Proceedings of the third Nordic conference on Human-computer interaction
Motion retrieval based on movement notation language: Motion Capture and Retrieval
Computer Animation and Virtual Worlds - CASA 2005
Paravie: dance entertainment system for everyone to express oneself with movement
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Proceedings of the 9th international conference on Multimodal interfaces
Real-time classification of dance gestures from skeleton animation
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Exploring body language as narrative interface
ICIDS'12 Proceedings of the 5th international conference on Interactive Storytelling
Trigger shift: participatory design of an augmented theatrical performance with young people
Proceedings of the 9th ACM Conference on Creativity & Cognition
Tweetris: a study of whole-body interaction during a public art event
Proceedings of the 9th ACM Conference on Creativity & Cognition
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We propose the Super Mirror, a Kinect-based system that combines the functionality of studio mirrors and prescriptive images to provide the user with instructional feedback in real-time. In this study, we developed a working prototype of this system, which records ballet movements (also called positions and poses), captures live motion, and shows the difference between the two.