Symbolic Music Representation in MPEG
IEEE MultiMedia
Learning musical instrument skills through interactive sonification
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
Wireless sensor interface and gesture-follower for music pedagogy
NIME '07 Proceedings of the 7th international conference on New interfaces for musical expression
AcouMotion – an interactive sonification system for acoustic motion control
GW'05 Proceedings of the 6th international conference on Gesture in Human-Computer Interaction and Simulation
Proceedings of the 26th annual ACM international conference on Design of communication
Preservation of interactive multimedia performances
International Journal of Metadata, Semantics and Ontologies
3D motion data analysis and visualisation for technology-enhanced learning and heritage preservation
AIKED'09 Proceedings of the 8th WSEAS international conference on Artificial intelligence, knowledge engineering and data bases
Who makes what sound?: supporting real-time musical improvisations of electroacoustic ensembles
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
Buzzing to play: lessons learned from an in the wild study of real-time vibrotactile feedback
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Super Mirror: a kinect interface for ballet dancers
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Real-time feedback for learning the violin
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
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Multimodal interfaces can open up new possibilities for music education, where the traditional model of teaching is based predominantly on verbal feedback. This paper explores the development and use of multimodal interfaces in novel tools to support music practice training. The design of multimodal interfaces for music education presents a challenge in several respects. One is the integration of multimodal technology into the music learning process. The other is the technological development, where we present a solution that aims to support string practice training with visual and auditory feedback. Building on the traditional function of a physical mirror as a teaching aid, we describe the concept and development of an "augmented mirror" using 3D motion capture technology.