VIDEOPLACE—an artificial reality
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Communications of the ACM
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Martial arts in artificial reality
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Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Children's and parents' perception of full-body interaction and violence in a martial arts game
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
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ICDHM '09 Proceedings of the 2nd International Conference on Digital Human Modeling: Held as Part of HCI International 2009
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CHI '12 Extended Abstracts on Human Factors in Computing Systems
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CHI '13 Extended Abstracts on Human Factors in Computing Systems
HCI'13 Proceedings of the 15th international conference on Human-Computer Interaction: interaction modalities and techniques - Volume Part IV
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This paper studies gesture and speech controlled video for sports training. The goal is to combine the benefits of recording your performance with video equipment and training with a mirror. For example, a delayed camera view projected on a screen can be used to repeatedly perform and evaluate a spin kick, a move that is difficult to practice with a mirror. A video mirror can also be augmented with speech or gesture control for playback, recording and inspecting of individual frames. Three different interface design approaches are evaluated, based on testing with eight users that practice martial arts and acrobatics. The results suggest that an interactive video mirror can be highly useful in martial arts and other sports. The paper also introduces new kind of graphical controls that float around the user so that they can be manipulated with gestures regardless of the user's position.