Exertion interfaces: sports over a distance for social bonding and fun
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Emerging frameworks for tangible user interfaces
IBM Systems Journal
Interactive video mirrors for sports training
Proceedings of the third Nordic conference on Human-computer interaction
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Kinesthetic interaction: revealing the bodily potential in interaction design
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Design influence on social play in distributed exertion games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive floor support for kinesthetic interaction in children learning environments
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
TacTowers: an interactive training equipment for elite athletes
Proceedings of the 8th ACM Conference on Designing Interactive Systems
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The paper introduces a novel pervasive computing based training concept aimed at elite sports. The concept goes beyond interactive sports equipments that are either individual or multiuser with a common display requiring participant's focus. These types of equipments are unable to support the kinesthetic empathic elements inherently present within open sports. To put focus on collective training, we draw inspiration from Kinesthetic Empathy Interaction in designing the collective training equipment, TacTowers. The TacTowers prototype is aimed at supporting athletes, particularly team handball players, in honing their psychomotor skills, in particular anticipation and decision making skills, in the one-on-one confrontation. TacTowers is a sensor-actuator based system, with LED lights and no screen-based display. It is placed between the players in order to reintroduce the kinesthetic empathic element in the interaction, specific to the sport. We present and discuss results of tests with two elite handball teams. We see prospects for applying the concept for entertaining movement-stimulating games at schools or leisure sports environments.