Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Decreasing isosurface complexity via discrete fitting
Computer Aided Geometric Design
Simplification and Repair of Polygonal Models Using Volumetric Techniques
IEEE Transactions on Visualization and Computer Graphics
Lifting curve parameterization methods to isosurfaces
Computer Aided Geometric Design - Special issue: Geometric modeling and processing 2004
IEEE Transactions on Visualization and Computer Graphics
Adaptive polygonization of implicit surfaces
Computers and Graphics
Surface area estimation of digitized 3D objects using weighted local configurations
Image and Vision Computing
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By moving the positions of isosurface vertice from the cube edge interpolation points as in the standard marching cubes (MC), to the centers of the corresponding occupied cube vertices, this paper presents a set of much simpler triangulation patterns for isosurface extraction. Compared with the MC algorithm, the new design gives much fewer triangles, less extraction time, and exhibits remarkable resistance against dot noises, and the generated isosurface somewhat retains the object sharpness on convex surfaces. Among the whole 256 cases, the MC algorithm utilizes 254 for triangulation, while the present algorithm considers only 178. On the assumption that each case occurs once, 820 triangles will be extracted in the standard MC algorithm, while the present algorithm creates only 308 triangles. Extraction results using solid shapes and a real anatomical dataset demonstrate the considerable reduction in vertices, edges, triangles, and extracting time via the present patterns, with comparable rendering quality with the MC approach. And extraction experiments on 2 noisy datasets further verified the strong resistance to dot noise of the present algorithm.