WordsEye: an automatic text-to-scene conversion system
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Simplification and Repair of Polygonal Models Using Volumetric Techniques
IEEE Transactions on Visualization and Computer Graphics
CarSim: an automatic 3D text-to-scene conversion system applied to road accident reports
EACL '03 Proceedings of the tenth conference on European chapter of the Association for Computational Linguistics - Volume 2
Put: Language-Based Interactive Manipulation of Objects
IEEE Computer Graphics and Applications
KES'11 Proceedings of the 15th international conference on Knowledge-based and intelligent information and engineering systems - Volume Part IV
3D visualization of simple natural language statement using semantic description
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part I
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Automatic scene generation using voice and text offers a unique multimedia approach to classic storytelling and human computer interaction with 3D graphics. In this paper, we present a newly developed system that generates 3D scenes from voice and text natural language input. Our system is intended to benefit non-graphics domain users and applications by providing advanced scene production through an automatic system. Scene descriptions are constructed in real-time using a method for depicting spatial relationships between and among different objects. Only the polygon representations of the objects are required for object placement. In addition, our system is robust. The system supports different quality polygon models such as those widely available on the Internet.