Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Numerical recipes in C (2nd ed.): the art of scientific computing
Numerical recipes in C (2nd ed.): the art of scientific computing
A signal processing approach to fair surface design
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Interactive multi-resolution modeling on arbitrary meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Implicit fairing of irregular meshes using diffusion and curvature flow
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Anisotropic geometric diffusion in surface processing
Proceedings of the conference on Visualization '00
Feature sensitive surface extraction from volume data
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Discrete Mathematics
Dual/Primal mesh optimization for polygonized implicit surfaces
Proceedings of the seventh ACM symposium on Solid modeling and applications
Cellular-functional modeling of heterogeneous objects
Proceedings of the seventh ACM symposium on Solid modeling and applications
Dual contouring of hermite data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Anisotropic diffusion of surfaces and functions on surfaces
ACM Transactions on Graphics (TOG)
Multiresolution feature extraction for unstructured meshes
Proceedings of the conference on Visualization '01
Multiresolution Methods for Nonmanifold Models
IEEE Transactions on Visualization and Computer Graphics
Simplification and Repair of Polygonal Models Using Volumetric Techniques
IEEE Transactions on Visualization and Computer Graphics
Voxel based object simplification
VIS '95 Proceedings of the 6th conference on Visualization '95
Anisotropic polygonal remeshing
ACM SIGGRAPH 2003 Papers
Non-iterative, feature-preserving mesh smoothing
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
Heterogeneous material modeling with distance fields
Computer Aided Geometric Design
Ridge-valley lines on meshes via implicit surface fitting
ACM SIGGRAPH 2004 Papers
Robust repair of polygonal models
ACM SIGGRAPH 2004 Papers
Shrinkwrap: An efficient adaptive algorithm for triangulating an iso-surface
The Visual Computer: International Journal of Computer Graphics - Special section on implicit surfaces
IEEE Transactions on Visualization and Computer Graphics
Fast and robust detection of crest lines on meshes
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Field modeling with sampled distances
Computer-Aided Design
C1 continuities detection in triangular meshes
Computer-Aided Design
Polygon mesh repairing: An application perspective
ACM Computing Surveys (CSUR)
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Limited by the regular grids in computing, many modelling approaches (e.g. field-based methods) sample 3D shape insensitive to sharp features therefore exhibit aliasing errors, by which a lot of sharp edges and corners are lost on the reconstructed surface. An incremental approach for recovering sharp edges on an insensitive sampled triangular mesh is presented in this paper, so that shape approximation errors are greatly reduced. Either chamfered or blended sharp edges on an input triangular mesh could be successfully reconstructed by the signals inherent in the mesh. As a non-iterative method, our approach could be finished in a very short time comparing to those diffusion-based sharp-feature reproducers. The region embedding sharp features is first identified through normal variations. The positions of vertices in the sharp-feature embedded region are then predicted progressively from outer to the inner of sharp regions so that sharp edges could be recovered in the sense of region shrinking.