Bilateral Recovering of Sharp Edges on Feature-Insensitive Sampled Meshes
IEEE Transactions on Visualization and Computer Graphics
Direct extraction of surface meshes from implicitly represented heterogeneous volumes
Computer-Aided Design
Reliable implicit surface polygonization using visibility mapping
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
International Journal of Computational Science and Engineering
Incremental reconstruction of sharp edges on mesh surfaces
Computer-Aided Design
Technical Section: Locally restricted blending of Blobtrees
Computers and Graphics
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An algorithm is presented which generates a triangular mesh to approximate an iso-surface. It starts with a triangulation of a sphere and next applies a series of deformations to this triangulation to transform it into the required surface. These deformations leave the topology invariant, so the final iso-surface should be homeomorphic with a sphere. The algorithm is adaptive in the sense that the lengths of the sides of the triangles in the mesh vary with the local curvature of the underlying surface. A quantitative analysis of the accuracy of the algorithm is given along with an empirical comparison with earlier algorithms.