Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Surface reconstruction from unorganized points
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
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ACM Transactions on Graphics (TOG)
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SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A new Voronoi-based surface reconstruction algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Geometric structures for three-dimensional shape representation
ACM Transactions on Graphics (TOG)
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Delaunay based shape reconstruction from large data
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
The Ball-Pivoting Algorithm for Surface Reconstruction
IEEE Transactions on Visualization and Computer Graphics
Computing and Rendering Point Set Surfaces
IEEE Transactions on Visualization and Computer Graphics
Tight cocone: a water-tight surface reconstructor
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
A geometric convection approach of 3-D reconstruction
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Surface reconstruction based on compactly supported radial basis functions
Geometric modeling
Provable surface reconstruction from noisy samples
SCG '04 Proceedings of the twentieth annual symposium on Computational geometry
A greedy Delaunay-based surface reconstruction algorithm
The Visual Computer: International Journal of Computer Graphics
Non-Rigid Range-Scan Alignment Using Thin-Plate Splines
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
Poisson surface reconstruction
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Efficient Surface Reconstruction using Generalized Coulomb Potentials
IEEE Transactions on Visualization and Computer Graphics
On surface reconstruction: A priority driven approach
Computer-Aided Design
Surface reconstruction from point clouds by transforming the medial scaffold
Computer Vision and Image Understanding
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Point cloud data is a popular representation of object shape information. Triangulation of scanned point data is an important means for 3d surface reconstruction. In this paper, a new interpolation method is introduced to reconstruct object surface automatically from unorganized point cloud. Our proposed method generates some accurate interpolation points to make the results more reliable based on 3d Delaunay triangular mesh. Each center of the 3d Delaunay triangles is mapped onto the tangent plane of the three vertexes of the triangle, and further accurate interpolation points (also called growing points) are acquired by simplifying the mapping points. Triangulation by a mixture of the growing points and original point cloud data could make the triangular mesh reconstruction of the object more realistic and retaining more detailed information. Experimental results display that our method is effective and robust.