Probabilistic, layered and hierarchical animated agents using XML
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
H-animator: a visual tool for modeling, reuse and sharing of X3D humanoid animations
Proceedings of the eleventh international conference on 3D web technology
Definition of a layered avatar behavior script language for creating and reusing scenario scripts
Multimedia Tools and Applications
Script Language Generation Techniques for 3D Avatar Control Using User Annotation
ICCSA '08 Proceedings of the international conference on Computational Science and Its Applications, Part II
Integrating embodied conversational agent components with a generic framework
Multiagent and Grid Systems - Innovations in intelligent agent technology
Developing embodied agent-based user interface by using interactive drama markup language
Proceedings of the 3rd International Conference on Ubiquitous Information Management and Communication
ADML: a framework for representing inhabitants in 3D virtual worlds
Proceedings of the 14th International Conference on 3D Web Technology
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
In search for your own virtual individual
SAMT'06 Proceedings of the First international conference on Semantic and Digital Media Technologies
Avatar behavior representation and control technique: a hierarchical scripts approach
CIS'04 Proceedings of the First international conference on Computational and Information Science
A layered scripting language technique for avatar behavior representation and control
AIS'04 Proceedings of the 13th international conference on AI, Simulation, and Planning in High Autonomy Systems
Avatar interoperability and control in virtual Worlds
Image Communication
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Embodied agents present ongoing challenging agenda for research in multi-modal user interfaces and human-computer-interaction. Such agent metaphors will only be widely applicable to online applications when there is a standardised way to map underlying engines with the visual presentation of the agents. This paper delineates the functions and specifications of a mark-up language for scripting the animation of virtual characters. The language is called: Character Mark-up Language (CML) and is an XML-based character attribute definition and animation scripting language designed to aid in the rapid incorporation of lifelike characters/agents into online applications or virtual reality worlds. This multi-modal scripting language is designed to be easily understandable by human animators and easily generated by a software process such as software agents. CML is constructed based jointly on motion and multi-modal capabilities of virtual life-like figures. The paper further illustrates the constructs of the language and describes a real-time execution architecture that demonstrates the use of such a language as a 4G language to easily utilise and integrate MPEG-4 media objects in online interfaces and virtual environments