VRML '00 Proceedings of the fifth symposium on Virtual reality modeling language (Web3D-VRML)
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Scripting embodied agents behaviour with CML: character markup language
Proceedings of the 8th international conference on Intelligent user interfaces
XSTEP: A Markup Language for Embodied Agents
CASA '03 Proceedings of the 16th International Conference on Computer Animation and Social Agents (CASA 2003)
H-animator: a visual tool for modeling, reuse and sharing of X3D humanoid animations
Proceedings of the eleventh international conference on 3D web technology
Proceedings of the working conference on Advanced visual interfaces
A cognitive map-driven avatar design recommendation DSS and its empirical validity
Decision Support Systems
Extending H-anim and X3D for advanced animation control
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
Natural Interaction between Avatars and Persons with Alzheimer's Disease
ICCHP '08 Proceedings of the 11th international conference on Computers Helping People with Special Needs
ELEIN: E-Learning with 3D Interactive Emotional Agents
Edutainment '09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development
Storyboarding and pre-visualization with X3D
Proceedings of the 15th International Conference on Web 3D Technology
Ontological semantic inference based on cognitive map
Expert Systems with Applications: An International Journal
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The virtual characters are starting to be widely used in user interfaces in order to improve the human-computer communication. However, the design of avatar animation is still largely restricted to specialized users, revealing a current lack of intuitive and easy-to-use editing tools. In this paper, we propose to develop a graphic editor based on mark-up language. After analyzing the main existing mark-up languages, we decided to follow the specifications of the virtual human mark-up language (VHML). In this paper, we present the development of the graphic editor based on this mark-up language and its interpreter for generating the real-time avatar animation.