Virtual characters facial and body animation through the edition and interpretation of mark-up languages

  • Authors:
  • Maria del Puy Carretero;David Oyarzun;Amalia Ortiz;Iker Aizpurua;Jorge Posada

  • Affiliations:
  • Edutainment and Graphical Conversational Interfaces Department, VICOMTech Research Center, Paseo Mikeletegi 57, 20009 San Sebastian, Spain;Edutainment and Graphical Conversational Interfaces Department, VICOMTech Research Center, Paseo Mikeletegi 57, 20009 San Sebastian, Spain;Edutainment and Graphical Conversational Interfaces Department, VICOMTech Research Center, Paseo Mikeletegi 57, 20009 San Sebastian, Spain;Edutainment and Graphical Conversational Interfaces Department, VICOMTech Research Center, Paseo Mikeletegi 57, 20009 San Sebastian, Spain;Edutainment and Graphical Conversational Interfaces Department, VICOMTech Research Center, Paseo Mikeletegi 57, 20009 San Sebastian, Spain

  • Venue:
  • Computers and Graphics
  • Year:
  • 2005

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Abstract

The virtual characters are starting to be widely used in user interfaces in order to improve the human-computer communication. However, the design of avatar animation is still largely restricted to specialized users, revealing a current lack of intuitive and easy-to-use editing tools. In this paper, we propose to develop a graphic editor based on mark-up language. After analyzing the main existing mark-up languages, we decided to follow the specifications of the virtual human mark-up language (VHML). In this paper, we present the development of the graphic editor based on this mark-up language and its interpreter for generating the real-time avatar animation.