Proceedings of the Eurographics workshop on Virtual environments and scientific visualization '96
Lessons learned: building and deploying shared virtual environments
The social life of avatars
A multilayer personality model
Proceedings of the 2nd international symposium on Smart graphics
Scripting embodied agents behaviour with CML: character markup language
Proceedings of the 8th international conference on Intelligent user interfaces
ALMA: a layered model of affect
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Making the mainstream accessible: redefining the game
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Multispace behavioral model for face-based affective social agents
Journal on Image and Video Processing
ERIC: a generic rule-based framework for an affective embodied commentary agent
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
PowerUp: an accessible virtual world
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
Storyboarding and pre-visualization with X3D
Proceedings of the 15th International Conference on Web 3D Technology
Interactive 3D class room: a framework for Web3D using J3D and JMF
Proceedings of the 1st Amrita ACM-W Celebration on Women in Computing in India
Establishing communication channels for digital storytelling applications
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
Avatar interoperability and control in virtual Worlds
Image Communication
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Last years, a new fashion over Internet and computer networks has been established: the 3D virtual worlds. Reports about Future Internet predict virtual worlds will play a major role in the configuration of the future network. They bet on those virtual environments will encompass the ability to become highly adaptive to user preferences (having into account eInclusion aspects), and they will provide a high level of interoperability. However, current 3D virtual worlds are far from cover these issues. This work is focused in providing a preliminary solution about customization and interoperability in the field of avatars representation. They are a key element in the 3D virtual worlds because using 3D avatars is a common way for representing virtual world inhabitants. First of all, nowadays there is not a way for defining all the avatar features that are important for simulating a real person, and for defining their identity. Besides, features that can be specified are usually defined in a closed and proprietary format that does not allow migration among virtual worlds. Thirdly, eInclusion aspects are not taken into account. This work proposes a preliminary framework for specifying a complete avatar identity by means of features that are not dependent on the virtual world context or interaction events. Those are appearance, personality and communication skills. Moreover, for providing a tool that describes the framework, the base for a new XML-based language --ADML-- has been created. The language will allow specify avatar identity features taking into account eInclusion aspects and it will allow migration among worlds. Part of this language has been accepted into the new MPEG-V standard proposal.