Centering: a framework for modeling the local coherence of discourse
Computational Linguistics
Affective computing
Software engineering (2nd ed.): principles and practice
Software engineering (2nd ed.): principles and practice
Human conversation as a system framework: designing embodied conversational agents
Embodied conversational agents
Design of a Virtual Human Presenter
IEEE Computer Graphics and Applications
Generating Multimedia Presentations for RoboCup Soccer Games
RoboCup-97: Robot Soccer World Cup I
Jess in Action: Java Rule-Based Systems
Jess in Action: Java Rule-Based Systems
The museum visit: generating seamless personalized presentations on multiple devices
Proceedings of the 9th international conference on Intelligent user interfaces
From data to speech: a general approach
Natural Language Engineering
ALMA: a layered model of affect
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Real versus Template-Based Natural Language Generation: A False Opposition?
Computational Linguistics
Intelligent Interactive Entertainment Grand Challenges
IEEE Intelligent Systems
Gesture modeling and animation based on a probabilistic re-creation of speaker style
ACM Transactions on Graphics (TOG)
Trackside DEIRA: a dynamic engaging intelligent reporter agent
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Evaluating the tangible interface and virtual characters in the interactive COHIBIT exhibit
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Ambient intelligence in edutainment: tangible interaction with life-like exhibit guides
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
Trackside DEIRA: a dynamic engaging intelligent reporter agent
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Trackside DEIRA: a dynamic engaging intelligent reporter agent
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems: demo papers
Dialogue management for social game characters using statecharts
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Learning a model of speaker head nods using gesture corpora
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
ADML: a framework for representing inhabitants in 3D virtual worlds
Proceedings of the 14th International Conference on 3D Web Technology
IVAN --- Intelligent Interactive Virtual Agent Narrators
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
A Rule-Based System Implementing a Method for Translating FOL Formulas into NL Sentences
RuleML '09 Proceedings of the 2009 International Symposium on Rule Interchange and Applications
Hybrid control for embodied agents applications
KI'09 Proceedings of the 32nd annual German conference on Advances in artificial intelligence
Evaluating models of speaker head nods for virtual agents
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems: volume 1 - Volume 1
An embodied dialogue system with personality and emotions
CDS '10 Proceedings of the 2010 Workshop on Companionable Dialogue Systems
Enhancing real-time sports commentary generation with dramatic narrative devices
ICIDS'10 Proceedings of the Third joint conference on Interactive digital storytelling
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We present ERIC, an affective embodied agent for realtime commentary in many domains. The underlying architecture is rule-based, generic, and lightweight - based on Java/Jess modules. Apart from reasoning about dynamically changing events, the system can produce coherent natural language and non-verbal behaviour, based on a layered model of affect (personality, mood, emotion). We show how reasoning, template-based natural language generation and affective appraisal can be implemented within the same rule-based paradigm. To make the system domain independent we worked on two different domains, a virtual horse race and a multi-player tank battle game. We empirically evaluated the genericness of the system by measuring the effort it takes to change the domain, and discuss the results.