Authoring scenes for adaptive, interactive performances
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Tangible multimodal interfaces for safety-critical applications
Communications of the ACM - Multimodal interfaces that flex, adapt, and persist
The museum visit: generating seamless personalized presentations on multiple devices
Proceedings of the 9th international conference on Intelligent user interfaces
Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies)
Life-Like Characters: Tools, Affective Functions, and Applications (Cognitive Technologies)
Real-Time 3D Human Capture System for Mixed-Reality Art and Entertainment
IEEE Transactions on Visualization and Computer Graphics
Fully generated scripted dialogue for embodied agents
Artificial Intelligence
ERIC: a generic rule-based framework for an affective embodied commentary agent
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
On-Site Evaluation of the Interactive COHIBIT Museum Exhibit
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Hybrid control for embodied agents applications
KI'09 Proceedings of the 32nd annual German conference on Advances in artificial intelligence
Creativity meets automation: combining nonverbal action authoring with rules and machine learning
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Evaluating the tangible interface and virtual characters in the interactive COHIBIT exhibit
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
AEGS'11 Proceedings of the 2011 international conference on Agents for Educational Games and Simulations
Learning by playing in an ambient intelligent playfield
UCAmI'12 Proceedings of the 6th international conference on Ubiquitous Computing and Ambient Intelligence
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We present COHIBIT, an edutainment exhibit for theme parks in an ambient intelligence environment. It combines ultimate robustness and simplicity with creativity and fun. The visitors can use instrumented 3D puzzle pieces to assemble a car. The key idea of our edutainment framework is that all actions of a visitor are tracked and commented by two life-like guides. Visitors get the feeling that the anthropomorphic characters observe, follow and understand their actions and provide guidance and motivation for them. Our mixed-reality installation provides a tangible, (via the graspable car pieces), multimodal, (via the coordinated speech, gestures and body language of the virtual character team) and immersive (via the large-size projection of the life-like characters) experience for a single visitor or a group of visitors. The paper describes the context-aware behavior of the virtual guides, the domain modeling and context classification as well as the event recognition in the instrumented environment.