SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
WIP/PPP: automatic generation of personalized multimedia presentations
MULTIMEDIA '96 Proceedings of the fourth ACM international conference on Multimedia
BEAT: the Behavior Expression Animation Toolkit
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Design of a Virtual Human Presenter
IEEE Computer Graphics and Applications
Authoring scenes for adaptive, interactive performances
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Towards integrated microplanning of language and iconic gesture for multimodal output
Proceedings of the 6th international conference on Multimodal interfaces
Design and evaluation of expressive gesture synthesis for embodied conversational agents
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Ambient intelligence in edutainment: tangible interaction with life-like exhibit guides
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
Automated generation of non-verbal behavior for virtual embodied characters
Proceedings of the 9th international conference on Multimodal interfaces
Distinctiveness in multimodal behaviors
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Dynamic Behavior Qualifiers for Conversational Agents
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Implementing Distinctive Behavior for Conversational Agents
Gesture-Based Human-Computer Interaction and Simulation
OCSC '09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009
From annotated multimodal corpora to simulated human-like behaviors
ZiF'06 Proceedings of the Embodied communication in humans and machines, 2nd ZiF research group international conference on Modeling communication with robots and virtual humans
Evaluating the tangible interface and virtual characters in the interactive COHIBIT exhibit
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
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Providing virtual characters with natural gestures is a complex task. Even if the range of gestures is limited, deciding when to play which gesture may be considered both an engineering or an artistic task. We want to strike a balance by presenting a system where gesture selection and timing can be human authored in a script, leaving full artistic freedom to the author. However, to make authoring faster we offer a rule system that generates gestures on the basis of human authored rules. To push automation further, we show how machine learning can be utilized to suggest further rules on the basis of previously annotated scripts. Our system thus offers different degrees of automation for the author, allowing for creativity and automation to join forces.