Integrating reactive and scripted behaviors in a life-like presentation agent
AGENTS '98 Proceedings of the second international conference on Autonomous agents
The EMOTE model for effort and shape
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Emotion and personality in a conversational agent
Embodied conversational agents
AER: aesthetic exploration and refinement for expressive character animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Design and evaluation of expressive gesture synthesis for embodied conversational agents
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Multimodal expressive embodied conversational agents
Proceedings of the 13th annual ACM international conference on Multimedia
Creativity meets automation: combining nonverbal action authoring with rules and machine learning
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
From acoustic cues to an expressive agent
GW'05 Proceedings of the 6th international conference on Gesture in Human-Computer Interaction and Simulation
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We aim to define conversational agents exhibiting distinctive behavior. To this aim we provide a small set of parameters to allow one to define behavior profiles and then leave to the system the task of animating the agents. Our approach is to manipulate the behavior tendency of the agents depending on their communicative intention and emotional state. In this paper we define the concepts of Baseline and Dynamicline . The Baseline of an agent is defined as a set of fixed parameters that represent the personalized agent behavior, while the Dynamicline is a set of parameters that derive both from the Baseline and the current communicative intention and emotional state.