The Persona Effect: How Substantial Is It?
HCI '98 Proceedings of HCI on People and Computers XIII
Authoring scenes for adaptive, interactive performances
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Design and evaluation of expressive gesture synthesis for embodied conversational agents
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
From brows to trust: evaluating embodied conversational agents
From brows to trust: evaluating embodied conversational agents
Creativity meets automation: combining nonverbal action authoring with rules and machine learning
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Ambient intelligence in edutainment: tangible interaction with life-like exhibit guides
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
ERIC: a generic rule-based framework for an affective embodied commentary agent
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
Integrating a Virtual Agent into the Real World: The Virtual Anatomy Assistant Ritchie
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
On-Site Evaluation of the Interactive COHIBIT Museum Exhibit
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Agent-based museum and tour guides: applying the state of the art
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Adaptive virtual rapport for embodied conversational agents
Proceedings of the 15th ACM on International conference on multimodal interaction
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When using virtual characters in the human-computer interface the question arises of how useful this kind of interface is: whether the human user accepts, enjoys and profits from this form of interaction. Thorough system evaluations, however, are rarely done. We propose a post-questionnaire evaluation for a virtual character system that we apply to COHIBIT, an interactive museum exhibit with virtual characters. The evaluation study investigates the subjects’ experiences with the exhibit with regard to informativeness, entertainment and virtual character perception. Our subjects rated the exhibit both entertaining and informative and gave it a good overall mark. We discuss the detailed results and identify useful factors to consider when building and evaluating virtual character applications.